Plugins: drone, Board Break and Road Rash are plugin mods now; their C++ is gone

The three features are Lua plugins in contrib/plugins (fpv-drone, board-break,
road-rash), built on what this adds to the plugin API: flight input, gamepad and
joystick reads with input capture, a rolled camera, a package's own sounds and a
synthesised motor (plugin_sound, plugin_wave, motor_synth), the skater's physics
events (skater_events), items worn over the outfit (outfit_overlay, skater_items),
the board's bones (board_pose), skater animation (anim_core), plugin images,
throwdowns started for chosen players, and server copies of plugins on a lobby
host and the dedicated server (server_plugins).

Removed from core: Extension/RoadRash, Extension/BoardBreak, the drone's flight,
radio, follow, OSD, beacon, outfit and sound code, its prop models (native_prop),
the DRONE, BOARD BREAK and ROAD RASH menu pages, home tiles and native menu rows,
their console commands, the drone follow debug action, the drone marker packet
(kind 36 stays unused; the roster keeps its byte) and the server's drones setting.

Kept in core, since every board needs it whichever plugins run: the breakable
deck packs (breakable_deck: which deck, its label and wheel spacing, the
boarddeck command and the BREAKABLE DECK card on the Mods page), and board_pose
keeping a deck pack's stretches out of sight, the baseplates on the deck and the
wheels at the deck's spacing on every board.
This commit is contained in:
AyeZeeBB committed 2026-10-19 16:22:15 -05:00
1 parent 5c0993afea
commit 2d3b77701d
185 files changed
+12431 -9078

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+39 -10
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@@ -1,4 +1,6 @@
#include "server_host.h"
#include "server_plugins.h"
#include "Extension/Plugins/plugin_wire.h"
#include "server_text.h"
#include "Extension/Multiplayer/Net/wire_codec.h"
#include "Extension/Multiplayer/Net/block_codec.h"
@@ -186,12 +188,23 @@ void Host::broadcast_player_chat(std::string_view text) {
}
bool Host::teleport_player(std::uint64_t steam_id, float x, float y, float z) {
(void)x; (void)y; (void)z;
auto *guest = find(steam_id);
if (!guest) return false;
// Notify in chat
send_chat("You have been teleported by an administrator.", guest);
return true;
if (!guest || !guest->handshaken || !std::isfinite(x) || !std::isfinite(y) || !std::isfinite(z)) return false;
// The player's game moves their skater (as tpall and tphere do) and says the server did.
auto p = packet(PacketKind::teleport, now_);
p.teleport = {x, y, z};
return send_packet(*guest, p, true, false);
}
void Host::send_plugin_message(std::uint64_t to, const std::vector<std::uint8_t> &bytes) {
if (bytes.empty() || bytes.size() > max_throwdown_message) return;
auto p = packet(PacketKind::throwdown, now_);
p.throwdown = bytes;
if (!to) {
broadcast(p, true, false);
return;
}
if (auto *guest = find(to); guest && guest->handshaken) send_packet(*guest, p, true, false);
}
std::optional<std::array<float, 3>> Host::player_position(std::uint64_t steam_id) const {
@@ -229,6 +242,8 @@ unsigned Host::players() const {
}
bool Host::start(std::string &error) {
if (!plugins_)
plugins_ = std::make_shared<ServerPlugins>(*this, config_.mods.parent_path() / "Plugins", bans_file(config_).parent_path() / "plugins", log_);
transport_.set_send_rate(static_cast<int>(config_.send_rate * 1024));
transport_.set_packing(config_.pack_ms);
if (config_.steam_debug)
@@ -521,7 +536,7 @@ void Host::broadcast(const Packet &packet, bool reliable, bool fresh, std::uint6
std::shared_ptr<const std::vector<AudioSample>> sound; // a skater's samples, shared by everyone sent them
const bool gameplay = packet.kind == PacketKind::pose || packet.kind == PacketKind::audio ||
packet.kind == PacketKind::voice || packet.kind == PacketKind::cosmetics ||
packet.kind == PacketKind::effects || packet.kind == PacketKind::drone;
packet.kind == PacketKind::effects;
for (auto &[id, guest] : guests_) {
auto &p = *guest;
if (!p.handshaken || id == except || (gameplay && !p.world_ready)) continue;
@@ -753,7 +768,6 @@ void Host::send_roster() {
p.object_limit = config_.object_limit;
p.object_scaling = config_.object_scaling;
p.sync_effects = config_.sync_effects;
p.sync_drones = config_.sync_drones;
p.guest_noclip = config_.noclip;
p.guest_no_bail = config_.no_bail;
p.guest_boosts = config_.boosts;
@@ -932,6 +946,7 @@ void Host::change_map(std::string_view map) {
g.chat_rate = old.chat_rate;
g.admin_budget = old.admin_budget;
g.throwdown_budget = old.throwdown_budget;
g.plugin_budget = old.plugin_budget;
g.party_budget = old.party_budget;
g.scoring_budget = old.scoring_budget;
g.speeding = old.speeding;
@@ -1018,8 +1033,6 @@ bool Host::accept_data(Guest &source, const Packet &p) {
accepted = source.sound_budget.accept(now_, p.audio.size()) && source.audio.push(p, now_);
else if (p.kind == PacketKind::effects)
accepted = config_.sync_effects && source.effect_budget.accept(now_);
else if (p.kind == PacketKind::drone)
accepted = config_.sync_drones && source.drone_budget.accept(now_);
else if (p.kind == PacketKind::pose)
accepted = source.poses.push_validated(p, now_);
// The server never plays anything back: keep only what ordering needs.
@@ -1343,12 +1356,27 @@ void Host::receive(std::uint64_t peer, std::span<const std::uint8_t> bytes, std:
// Linked throwdowns (Extension/Throwdowns/throwdown_relay.cpp): opaque to the
// server, relayed like chat to everyone else in the same world.
if (p.kind == PacketKind::throwdown) {
if (p.world != world_ || !routed_source(p, link->member, peer, true, id_) || !link->throwdown_budget.accept(now_, 60))
// Plugin messages have a budget of their own (a few a second for a whole session).
if (p.world != world_ || !routed_source(p, link->member, peer, true, id_) ||
!(plugins::wire::is_plugin(p.throwdown) ? link->plugin_budget.accept(now_, 200) : link->throwdown_budget.accept(now_, 60)))
return;
// A player whose tricks score differently takes part in nothing linked: their scores,
// attempts and drops go nowhere, whatever the other players' games would do with them.
if (link->scoring_flagged) return;
link->last_packet = now_;
// Plugin messages (Extension/Plugins/plugin_wire.h): the server's plugins hear what is for
// them or for everyone; only the server speaks as the authority; one for a single player
// goes to them alone.
if (plugins::wire::is_plugin(p.throwdown)) {
if (plugins::wire::from_authority(p.throwdown)) return;
if (plugins_) plugins_->receive(peer, p.throwdown);
if (!plugins::wire::relayed(p.throwdown)) return;
if (const auto to = plugins::wire::to_of(p.throwdown)) {
const std::set<std::uint64_t> only{to};
broadcast(p, true, false, p.source, &only);
} else broadcast(p, true, false, p.source);
return;
}
if (config_.activity_log || config_.announce_throwdowns || config_.throwdown_locks) {
activity_.throwdown(peer, p.throwdown, link->latest_root ? &link->latest_root->position : nullptr, now_);
update_throwdown_locks();
@@ -1840,6 +1868,7 @@ void Host::tick(std::uint64_t now) {
if (link.connected && !guest->connected_at) guest->connected_at = now_;
}
for (const auto &message : transport_.receive()) receive(message.peer, message.bytes, message.arrived);
if (plugins_) plugins_->tick(now_);
relay_poses();
flush_poses();
receive_cosmetics();