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Server: tools can be locked for single players, and for a throwdown's players
The server can take noclip (with teleporting), No Bail, the boosts and the player's own physics tuning from one player while everyone else keeps what the server allows: for fair throwdowns on a server that allows them for free skating. Server only: a locked player gets a roster of their own with the tool off (players with the same locks share one) and permissions without "movement", so their role cannot give it back. Players without locks get exactly the roster they got before. - lock <player|SteamID64> <tool[,tool...]|all>, unlock <player|SteamID64> [<tools>|all], locks: from the console, or an admin in chat. In memory only; locks end when the player leaves. Logged as "[lock] <name> (<SteamID64>): nobail, boosts locked by <who>". - players.throwdown_locks (default []): tools locked for the players of a throwdown from its start until they quit, it ends or they leave (console: throwdown-locks <tools>|off). - Tests: Server/Test/server_lock_tests.cpp, and the key in the config tests. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PreNfxwh21xyPp8EA72cUN
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@@ -201,6 +201,15 @@ void ActivityLog::tick(std::uint64_t now) {
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}
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}
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std::set<std::uint64_t> ActivityLog::playing() const {
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std::set<std::uint64_t> players;
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for (const auto &[key, t] : throwdowns_)
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if (t.started)
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for (const auto player : t.players)
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if (!t.quit.contains(player)) players.insert(player);
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return players;
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}
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void ActivityLog::left(std::uint64_t player) {
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name(player); // keep the name for results after they left
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for (auto it = throwdowns_.begin(); it != throwdowns_.end();) {
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