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Crash reports: self-hosted Sentry instead of Backtrace, and opt-in performance timings
Crash dumps now go to the project's own Sentry server. The launcher's out-of-process helper is unchanged; only where it posts and what it expects back are: - The default endpoint is the Sentry project's minidump URL. Report attributes travel as Sentry tags, with the release as reskate@<version>. - An upload counts as accepted when the server answers with an event ID. - "backtrace" is "crash_report" throughout: the namespace, files, CMake targets, DINGOSDK_CRASH_REPORT_URL, DINGOSDK_BUILD_CRASH_REPORT_TESTS and the RESKATE_CRASH_REPORT_URL override. Performance timings are new, and off unless "Send performance timings" is ticked in the launcher's settings (RESKATE_TRACING=1). A small tracer (Engine/Core/Debug/trace.h) posts each finished step to Sentry as a transaction from a background thread; the launcher and the game it starts share one trace. Timed: the update check, the Steam download, Thunderstore installs, the mod merge, starting the game, the launch up to the first playable level, each level load, joining a session, fetching the identity lists, and the time spent in each level with its average frame rate and long frames. Turning crash reports off turns timings off too.
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@@ -1,6 +1,7 @@
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#include "developer_identity.h"
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#include "word_lists.h"
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#include "Engine/Core/Log/logging.h"
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#include "Engine/Core/Debug/trace.h"
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#include "Engine/Vfs/https_download.h"
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#include <Windows.h>
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#include <atomic>
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@@ -20,8 +21,10 @@ void fetch() noexcept {
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bool ok{};
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try {
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https::Download download;
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trace::Scope timing("backend.identity_lists", "http.client");
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const auto answer = https::get_text(std::wstring(identity_lists_url.begin(), identity_lists_url.end()), max_bytes, 10,
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L"ReSkate-Identity/1", &download);
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if (!answer) timing.fail();
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if (answer) {
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auto lists = parse_identity_lists(*answer);
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server_tokens_rule = parse_server_tokens_required(*answer);
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