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Plugins: Animator Studio as a mod, on clip editing, docked screens and the cursor
- reskate.animation: play's at and paused, seek, pause and time; info, sample, joints, trim, edit (keys baked onto a clip) and save; clips named "data:<path>" from the plugin's data folder, "clip:<n>" and "edit:<name>". - reskate.ui.screen's dock and width: a panel down one side, the game showing beside it. - reskate.input.cursor: the mouse over the game while the plugin's screen is open. - contrib/plugins/animator-studio: the Animator Studio of PR 297 (22sh, Fourth Studio, Norms) as a plugin: record a trick, key joints on a timeline, save it, and the trick plays it in game.
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@@ -69,6 +69,7 @@ std::string own_mode(lua_State* L, int index) {
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if (id.empty() || id.find('/') != std::string::npos) luaL_argerror(L, index, "a mode id of 1 to 32 characters, without /");
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return id;
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}
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} // namespace
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// A path in the plugin's data folder: relative, inside it, and no name Windows keeps for a device.
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std::string data_path(lua_State* L, int index, bool folder) {
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if (folder && lua_isnoneornil(L, index)) return {};
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@@ -88,6 +89,7 @@ std::string data_path(lua_State* L, int index, bool folder) {
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}
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return path;
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}
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namespace {
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} // namespace
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struct KitApi {
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