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Grind exits: pop-out strength slider
A Pop-out strength setting (10-100%, kept) scales the sideways speed of trigger-set grind exits, for rails next to a wall, where the full exit carries the skater into it. 100% is the default and exactly the previous behaviour. - ReSkate menu: a slider in the GRIND EXITS card, sent when it is let go, in steps of 5. - skate.'s Mod Options and the tools menu: a row stepping 100 / 75 / 50 / 25%. - Console: grindexit strength <10-100>; kept in control.txt with the other grind exit settings. - Below 100%, an exit the game was already sending toward the chosen side is scaled too, so the setting applies to every trigger-set exit.
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@@ -962,7 +962,8 @@ void update_model(std::uintptr_t client, TickState& frame) {
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model.board_break = {dingosdk::board_break::available(), dingosdk::board_break::enabled(), !breakable_deck.empty(),
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dingosdk::board_break::deck_label(breakable_deck)};
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model.grind_exit = {dingosdk::grind_exit_control::available(), dingosdk::grind_exit_control::enabled(),
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dingosdk::grind_exit_control::toe_heel(), dingosdk::grind_exit_control::stance()};
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dingosdk::grind_exit_control::toe_heel(), dingosdk::grind_exit_control::stance(),
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dingosdk::grind_exit_control::strength()};
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model.bindings = dingosdk::local_profile_controller_bindings();
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model.parks = dingosdk::local_profile_parks();
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model.world = dingosdk::local_profile_world_layers();
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