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Trainer 0.4.2: flip trick speed scales only the stick-speed curve (the pop keeps its height); the slow-flip switch says when a session keeps it off
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@@ -1541,6 +1541,7 @@ void build_view() {
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next->flip_speed = s.flip_speed;
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next->flip_gate = s.flip_gate;
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next->flip_gate_found = flip_gates() != 0;
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next->flip_gate_blocked = !s.flip_gate && (s.enforced || (multiplayer_session_active() && !session_boosts_allowed()));
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next->boneless_height = s.boneless_height;
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next->revert_boost = s.revert_boost;
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next->revert = s.revert;
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@@ -1758,6 +1759,7 @@ void tick(std::uintptr_t base, std::uintptr_t client, bool playing, const std::s
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find_classes();
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}
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}
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flip_speed_in_use(s.boosts.flip != 1.0f);
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want_flip_speed(s.boosts.flip);
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// The player's own choice, and only where their own trick settings count: not under a
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// host's enforced physics or in a session that has turned boosts off.
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