Trainer 0.4.2: flip trick speed scales only the stick-speed curve (the pop keeps its height); the slow-flip switch says when a session keeps it off

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andrewnakas committed 2026-10-06 19:50:09 -06:00
1 parent 097d306a15
commit 6fcd427bf6
6 files changed
+55 -18

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@@ -1541,6 +1541,7 @@ void build_view() {
next->flip_speed = s.flip_speed;
next->flip_gate = s.flip_gate;
next->flip_gate_found = flip_gates() != 0;
next->flip_gate_blocked = !s.flip_gate && (s.enforced || (multiplayer_session_active() && !session_boosts_allowed()));
next->boneless_height = s.boneless_height;
next->revert_boost = s.revert_boost;
next->revert = s.revert;
@@ -1758,6 +1759,7 @@ void tick(std::uintptr_t base, std::uintptr_t client, bool playing, const std::s
find_classes();
}
}
flip_speed_in_use(s.boosts.flip != 1.0f);
want_flip_speed(s.boosts.flip);
// The player's own choice, and only where their own trick settings count: not under a
// host's enforced physics or in a session that has turned boosts off.