diff --git a/Extension/Trainer/trainer_presets.cpp b/Extension/Trainer/trainer_presets.cpp index 4b614337..dad0761b 100644 --- a/Extension/Trainer/trainer_presets.cpp +++ b/Extension/Trainer/trainer_presets.cpp @@ -494,7 +494,11 @@ const std::vector &builtin_presets() { {"physicsmode.wipeout_ acceleration", true, 3.0}, {"physicsmode.wipeoutcheckforbadlanding", false, 0.0}}}, {"Sticky Grinds", "Grinds lock on from further away and at higher speeds.", {{"physicsmode.grindlockdist", true, 2.0}, {"physicstrajectory.grindmaxspeedsqr", true, 4.0}, - {"physicstrajectory.grindmaxspeeddownontogrind", true, 2.0}, {"physicstrajectory.grindlandingmaxangle", true, 2.0}}}, + {"physicstrajectory.grindmaxspeeddownontogrind", true, 2.0}, {"physicstrajectory.grindlandingmaxangle", true, 2.0}, + // The reach from the air: without these a dial at 0 still pulls the board onto an edge in flight. + {"physicsgrindsair.maxdist50_50", true, 2.0}, {"physicsgrindsair.maxdist5_0", true, 2.0}, + {"physicsgrindsair.maxdisttipslide", true, 2.0}, {"physicsgrindsair.maxdistboardslide", true, 2.0}, + {"physicstrajectory.scoregrind", true, 2.0}}}, {"Slick Grinds", "Grinds and slides keep their speed.", {{"physicsgrind.commonfrictionscalar", true, 0.4}, {"physicsgrind.curbfrictionscalar", true, 0.4}}}, {"Smooth Surfaces", "Rough ground rides like polished concrete.", {{"physicsmode.makesurfacessmooth", false, 1.0}}},