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Throwdowns: the throwdown kit, so a mode is a plugin and the SDK knows no particular mode
Plugins register modes (card, replaces, order, flag, players) and publish documents through reskate.throwdowns.ui: the setup page, the waiting card, HUD slots themed on the game's HUD_<theme>_* widgets, the match panel, flags and match restrictions. SmokeyDawg58's native plumbing (throwdown_menu.cpp and its .inl files) renders them and posts throwdown_ui events back. kit::flag is the one native flag registration. General services added for it: reskate.files, reskate.ui.dialog, reskate.skater push/hold/bone_cam, reskate.camera.pad_flight, reskate.physics competition, reskate.session.world, reskate.tricks feed/gesture, and world entities. His ten modes are now Lua in his plugin: the rules, referee and wire (td/rules, referee, wire), and every page and HUD document (td/ui*.lua). Extension/Modes and reskate.modes are gone, along with every race and 1-UP branch in the SDK. The plugin test drives each mode through kit events. A native setup page is never written to while it closes into flag placement: its rows are not republished, the stock page is put back once the exit is over, and the stock Players slider is left alone while a plugin flag is out. This fixes the crashes on the Deathrace button and on 1-UP's Confirm.
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@@ -17,14 +17,15 @@ namespace {
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struct Event {
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std::string_view name, permission;
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};
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constexpr std::array<Event, 25> events{{
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constexpr std::array<Event, 26> events{{
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{"load", {}}, {"unload", {}}, {"tick", {}}, {"level_loaded", {}}, {"level_unloading", {}},
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{"trick_started", "events.tricks"}, {"trick_landed", "events.tricks"}, {"line_broken", "events.tricks"},
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{"draw", "overlay"}, {"player_joined", "session.read"}, {"player_left", "session.read"}, {"message", "net.session"},
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{"skater_state", "events.skater"}, {"bail", "events.skater"}, {"chat", "chat.read"}, {"track_changed", "music"},
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{"throwdown", "throwdowns"}, {"action", "input"}, {"screen_closed", "ui.screen"},
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{"board_landed", "events.skater"}, {"body_hit", "events.skater"}, {"bail_end", "events.skater"},
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{"physics_step", "events.physics"}, {"grind_exit", "events.skater"}, {"throwdown_mode", "throwdowns"},
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{"physics_step", "events.physics"}, {"grind_exit", "events.skater"}, {"trick_notes", "events.tricks"},
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{"throwdown_ui", "throwdowns"},
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}};
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constexpr std::size_t maximum_key = 128;
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constexpr std::size_t maximum_command = 48;
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@@ -82,6 +83,12 @@ Json to_json(lua_State* L, int index, int depth, Budget& budget) {
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budget.spend(0, length);
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return std::string(text, length);
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}
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case LUA_TVECTOR: { // a position: [x, y, z]
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const float* v = lua_tovector(L, index);
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if (!std::isfinite(v[0]) || !std::isfinite(v[1]) || !std::isfinite(v[2])) throw std::runtime_error("JSON has no NaN or infinity");
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budget.spend(3, 0);
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return Json::array({static_cast<double>(v[0]), static_cast<double>(v[1]), static_cast<double>(v[2])});
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}
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case LUA_TTABLE: {
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luaL_checkstack(L, 4, "tables nested too deep");
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const int length = lua_objlen(L, index);
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@@ -676,6 +683,8 @@ void Api::install(Plugin& plugin, lua_State* L) {
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install_ui_api(plugin, L);
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install_more_api(plugin, L);
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install_world_api(plugin, L);
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install_services_api(plugin, L);
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install_kit_api(plugin, L);
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readonly();
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lua_setglobal(L, "reskate");
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lua_pushcfunction(L, ApiFunctions::print, "print");
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