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Map downloads: one that has begun goes on when the session stops waiting
Follow-up to #225. The session still waits 30 minutes in all for a map (checking, the two-minute question, download, install, apply, join), and servers and lobbies still let a player go at 30 minutes. But a download that has begun is no longer cut off at 27 minutes: a large map on a slow connection never came at all that way. - Once the download has begun, the session's deadline is the session's alone. The download goes on (up to its own four hours, as before #225), installs and is applied, and the player is told to join again; no rejoin is tried past the deadline, where the server would turn them away. "Map still downloading" says so when the session stops waiting. - Before the download, the deadline still ends the check and the question. Declining or cancelling still stops it and removes the partial file. - A download whose session has gone is not cancelled by joining another session; a new map need is turned away until it is done. - The 27-minute transfer budget and its completion reserve are gone from map_fetch_policy.h, with their tests; the map download tests cover the new behaviour. - The HTTPS timeout test compiles with warnings as errors (a signed and unsigned comparison), and get_text's stale-file removal is indented again. - README: map downloads described as they now are.
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@@ -253,7 +253,7 @@ int main(int argc, char** argv) {
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fake_http::state.stop_at = stage;
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fake_http::state.timeout = timeout;
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result = get();
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check(!result.ok && result.error == (timeout ? ERROR_TIMEOUT : ERROR_CANCELLED),
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check(!result.ok && result.error == static_cast<DWORD>(timeout ? ERROR_TIMEOUT : ERROR_CANCELLED),
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"pending operation or final completion reports the authoritative stop reason");
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check(removed(), "stopped GET removes only its created output, including partial bytes");
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check(closed(), "stopped request completes handle-closing lifetime handshake");
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