diff --git a/Extension/Console/perf_commands.cpp b/Extension/Console/perf_commands.cpp index bd0ab90..0bc9644 100644 --- a/Extension/Console/perf_commands.cpp +++ b/Extension/Console/perf_commands.cpp @@ -234,6 +234,7 @@ void register_perf_commands(Commands& registry) { // How close the game is to its limit of streamed textures (texture_handle_limit). auto textures = action("textures", "Streamed textures in use, and the most the game can hold", Group::console); + textures.aliases = {"perf textures"}; // beside the other perf readings, where it is looked for textures.execution = Execution::local; textures.run = [](const Model&, const Values&, const Output& out) { const auto state = texture_handle_limit::use();