From c22feca91250b69a60d8683384b02facd437eaa1 Mon Sep 17 00:00:00 2001 From: Kalmarv Date: Wed, 14 Oct 2026 07:02:45 -0600 Subject: [PATCH] Console: "perf textures" is "textures" The streamed-texture reading is one of the perf readings, and perf textures is where it gets looked for. It is now an alias, so Tab under perf offers it too. Co-Authored-By: Claude Opus 5.5 --- Extension/Console/perf_commands.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Extension/Console/perf_commands.cpp b/Extension/Console/perf_commands.cpp index bd0ab90..0bc9644 100644 --- a/Extension/Console/perf_commands.cpp +++ b/Extension/Console/perf_commands.cpp @@ -234,6 +234,7 @@ void register_perf_commands(Commands& registry) { // How close the game is to its limit of streamed textures (texture_handle_limit). auto textures = action("textures", "Streamed textures in use, and the most the game can hold", Group::console); + textures.aliases = {"perf textures"}; // beside the other perf readings, where it is looked for textures.execution = Execution::local; textures.run = [](const Model&, const Values&, const Output& out) { const auto state = texture_handle_limit::use();