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Plugins: enforce declared input ownership and preserve holds through rebuilds
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@@ -2891,7 +2891,6 @@ struct WorldApi {
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void install_world_api(Plugin& plugin, lua_State* L) { WorldApi::install(plugin, L); }
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void WorldApi::install(Plugin& plugin, lua_State* L) {
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if (plugin.has("board")) game(plugin).prepare_board();
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(void)plugin;
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// The metatables of player tables (push_player) and of permissions; their own stay hidden.
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lua_createtable(L, 0, 2);
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