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Keep the game off EA's online services
Skate.exe contacts EA on every launch, offline mode included: error and session reports (collector.errors.ea.com), SDK telemetry (freeform-river.data.ea.com) and remote configuration (gcs.ea.com). - Block the game's lookups of ea.com and tnt-ea.com names inside the process (getaddrinfo and the other Winsock resolvers). Installed at bootstrap, and fails closed like the EA app launch block - Turn EA's error reporting (EadpErrorsData) off in game, next to the existing DingoTelemetry settings; the game ignores them on its command line - Leave EA's image CDN (dingo-dev-assets.akamaized.net) reachable for the fast-travel artwork, which only downloads images - Add a hostname test, contrib/ea-watch.ps1 to check the traffic, and a short note in the README's privacy section Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -6,6 +6,7 @@
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#include "Extension/Boot/steam_restart_guard.h"
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#include "Extension/Boot/user_data_redirect.h"
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#include "Extension/Boot/ea_app_block.h"
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#include "Extension/Boot/ea_service_block.h"
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#include "Extension/Assets/native_patch_support.h"
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#include "Extension/Assets/mod_layers.h"
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#include "Extension/Assets/loose_files.h"
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@@ -61,6 +62,8 @@ bool initialize_bootstrap(std::uintptr_t base) {
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if (!stage(Channel::runtime, "Separate game user data", ready, error)) return false;
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error.clear(); ready = start_ea_app_block(error);
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if (!stage(Channel::runtime, "EA app launch block", ready, error)) return false;
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error.clear(); ready = start_ea_service_block(error);
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if (!stage(Channel::runtime, "EA online services block", ready, error)) return false;
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error.clear(); ready = start_steam_restart_guard(error);
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return stage(Channel::runtime, launcher::offline_mode() ? "Offline Steam" : "Steam restart guard", ready, error);
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}
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