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Plugins: trick events (trick_started, trick_landed, line_broken) and reskate.score.current
- With events.tricks a plugin hears the local skater's tricks: trick_started (where), trick_landed (points, multiplier, where it started and landed, how long it took) and line_broken (a slam or a wipeout); reskate.score.current() is the score HUD's line, multiplier and whether a trick is going on. Without the permission the events cannot be registered. - The score HUD is read into the trick watch (Extension/Skater/score_hud.h, trick_watch.h) on the client tick only while a running plugin has events.tricks; a new level starts a new line. plugins::start takes the image base for it. - reskate-test has a tricks module (skipped until a trick lands) and ptest trick, which waits 30 s for one and prints what its events said; reskate-hostile has trick-loop. Not yet checked against real tricks in game.
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@@ -445,7 +445,7 @@ extern "C" __declspec(dllexport) BOOL WINAPI DingoSDKDebugInitialize() {
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const bool camera_hook = dingosdk::start_camera_observer(r.base);
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record("{\"event\":\"camera_observer_initialized\",\"active\":" + std::string(camera_hook ? "true" : "false") + "}");
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(void)dingosdk::start_no_bail(r.base);
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const bool plugins = dingosdk::plugins::start();
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const bool plugins = dingosdk::plugins::start(r.base);
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record("{\"event\":\"plugins_initialized\",\"active\":" + std::string(plugins ? "true" : "false") + "}");
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const bool meat = dingosdk::hall_of_meat::start(r.base);
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record("{\"event\":\"hall_of_meat_initialized\",\"active\":" + std::string(meat ? "true" : "false") + "}");
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