2 Commits
Author SHA1 Message Date
AyeZeeBB e14064250c Merge: a plugin mod's resident assets stay when a map replaces their bundle, and the merge never writes into a mod's own folder
reskate-plugin.json's "resident" list names the assets a mod's bundles keep (world objects and HUD
widgets the game picks at run time, and their shader block depots), so they survive another mod
replacing that bundle. Scanning now uses lexically_relative, so a mod folder that is a junction no
longer yields ../ paths, and every output path is checked to be inside the merge output. Chunk
metadata audit failures are fixed; the full merge audit passes.
2026-10-20 01:04:37 -05:00
AyeZeeBB 2cdc5ee8df Fix costume merging, restrict server names, add Centrix tag
- Mod merge: rebuild a merged bundle's chunk metadata the way the game
  writes it (one record per chunk, in chunk GUID order), so costumes
  from different mods built on the same game costume keep their
  textures and meshes
- Merge audit checks that layout, and there is a new unit test for it
- Server names: only letters, numbers, spaces and - _ [ ] ( ),
  1 to 64 characters; the server browser hides servers with other names
- New Centrix tag from the backend's "centrix" list: blue and white
  name, badge and item animation, ranked after Dev and before Creator
2026-10-05 23:39:16 -05:00