Settings > Launcher > "Test pre-releases" (off by default). On, the update
check takes the newest GitHub release that is not a draft and carries a
launcher.json, pre-release or not, in place of the latest full release:
a pre-release newer than the last release is installed, pinned by size
and SHA-256 as any release is. Turned off, the next check goes back to
the latest release, whose files then replace the pre-release's.
- The update notice says "Pre-release" for one, and the log names which
kind of release was taken.
- The changelog shows the release the setting picks, marked as a
pre-release, and is fetched again when the setting changes.
- --no-gui launches follow the same setting.
- The launcher refuses to start from a Steam library folder under
Wine/Proton as well; the check is no longer skipped there.
- README, Linux (Proton): the launcher and ReSkate.dll go in a new, empty
folder, and the Steam launch option swaps in the launcher's full path in
place of EA's anti-cheat launcher. Noted as not yet tested on Proton; the
earlier test was with the launcher beside Skate.exe.
Launcher: ReSkate lives in a folder of its own, not Steam's skate. folder
- The launcher refuses to start from a Steam library folder
(...\steamapps\common\<game>): it shows an error saying to move
ReSkateLauncher.exe and ReSkate.dll to a new, empty folder, then closes.
Checked before anything is read or written there. Not under Wine: on
Proton, Steam starts the launcher from the game's folder.
- The "not in your skate. folder" error no longer tells players to put the
files beside Skate.exe in Steam's folder; it now says to keep them together
in a folder of their own.
- README: Getting started says to extract into a new, empty folder, where the
launcher installs its own copy of the game, so a Steam update cannot break
it. The Proton section says why it is the one exception.
Crash dumps now go to the project's own Sentry server. The launcher's
out-of-process helper is unchanged; only where it posts and what it expects
back are:
- The default endpoint is the Sentry project's minidump URL. Report
attributes travel as Sentry tags, with the release as reskate@<version>.
- An upload counts as accepted when the server answers with an event ID.
- "backtrace" is "crash_report" throughout: the namespace, files, CMake
targets, DINGOSDK_CRASH_REPORT_URL, DINGOSDK_BUILD_CRASH_REPORT_TESTS and
the RESKATE_CRASH_REPORT_URL override.
Performance timings are new, and off unless "Send performance timings" is
ticked in the launcher's settings (RESKATE_TRACING=1). A small tracer
(Engine/Core/Debug/trace.h) posts each finished step to Sentry as a
transaction from a background thread; the launcher and the game it starts
share one trace. Timed: the update check, the Steam download, Thunderstore
installs, the mod merge, starting the game, the launch up to the first
playable level, each level load, joining a session, fetching the identity
lists, and the time spent in each level with its average frame rate and
long frames. Turning crash reports off turns timings off too.
Memory
- The entity and pending-update pages are four times the game's own size
(524,288 slots), down from eight times. At eight, the game kept a
3.5 GB block for them that was fully in RAM on custom maps; the largest
map load seen needs about 150,000 slots. The render-instance pool and
spatial buckets stay at eight times.
- The log has a "Memory:" line when the game's memory, the players in the
session or the skaters built change: committed, in RAM, players, skaters
built, player distance and map.
- Console: `perf memory` lists the game's memory by block size.
`perf memory mark` remembers it, and the next `perf memory` says what
was added since. `perf memory trace` also records who asked for each
block until `perf memory stop`. `perf memory big` lists the largest
blocks with how much of each is in RAM and a sample of what is in them.
RESKATE_MEMORY_TRACE=<megabytes|all> starts the trace with the game.
Replay crash guard
- The game's replay recorder crashes when its stream has no room for the
next chunk: it writes to the chunk it was not given (Skate.exe+0x48efa34,
crash reports of 2026-10-10). The function now runs under a handler
that, for that one fault alone, returns as if no chunk was ended, and
says so in the log. Any other fault still goes to the crash reporter.
The skip path has not been triggered in testing.
Launcher
- `-map <name>` (also --map, -map=<name>) loads that map as soon as the
game is up, named as the console's `load` names one. With --no-gui and
no other options the launch still uses the saved launcher settings.
Pause menu
- The Multiplayer and Mod Options pages step aside while the game's side
menu, or a screen opened from it such as Settings, is over them. They
drew over both before.
- A button still held when a page comes back is not a press on it: the
Back that closed the side menu no longer dismissed the page as well.
Multiplayer cosmetics
- A player whose mods add or remove cosmetic slots (stickers, say) no
longer has the whole outfit refused. Their items go to this game's slots
by slot: a slot they lack stays empty, an item in a slot this game
lacks is left out, and the log says how many of each.
Changelogs. The launcher's main screen has a CHANGELOGS tile in the
bottom-left corner. It opens a panel with the newest GitHub release: its
tag, title, date and notes. The notes are the release's description, read
as markdown and drawn like a mod's README (headings, bullets, code, rules).
A release published without a description shows what its GitHub page shows,
the tagged commit's message, taken from the releases feed. Fetched once,
the first time the panel opens; "Open on GitHub" goes to the releases page.
Download total. On GET MODS, the bar for ticked mods now gives the size of
what installing them downloads: "3 mods selected / 1.27 GB to download".
It is the sum of each mod's newest version as Thunderstore lists it.
Discord joins. The command the game registers for Discord to start ReSkate
now passes --no-gui, so pressing Join with the game closed goes straight
into the game instead of stopping at the launcher window.
--no-gui with no other launch flags now starts the game with the launcher's
saved settings (window size, menu and console keys, loose files, GPU
diagnostics, Discord status, offline, log level, extra launch options), as
pressing PLAY does. With flags of its own it behaves as before.
Mod Options. The pause menu's "Custom Stuff" page is renamed "Mod Options",
in the menu, the READMEs and the comments.
Not tested in game: the Discord join with the game closed, and the renamed
page. The changelog panel has only been seen with the earlier API-only
fetch.