Commit Graph
4 Commits
Author SHA1 Message Date
AyeZeeBB 79df4762c4 Animator Studio: game tricks mirrored to the skater's stance, a steady board, and the room held together
- reskate.animation.mirror makes a clip for the other stance (Left and Right trade across the board's
  length, each joint from its rest; the board mirrored as itself), and info gives a clip's stance. The
  game's trick clips stand goofy: the studio mirrors one for a regular skater, which played half a
  turn round in game.
- The studio no longer holds the skater with noclip: he left his board and the flight pose showed
  through. His board is stopped once instead; while drawn in the room No Bail guards him, and the
  game's own placement goes back into the pose before its physics.
- The whole board is held rigid while a clip moves it, deck mount included.
- The room closes when the game's menu leaves the Skaters page, and the studio closes with it.
- The studio's first camera angle is the PR's, taken once the room's joints are read.
- A log line every 2 s while a clip plays (Clip pose: updates, renders, scale, heights, the joints
  that change most), kept while the room's pose is still checked in game.
2026-10-21 00:31:13 -05:00
AyeZeeBB 19b42c37b0 Game clips keep the skater's build, the board's trucks ride the deck, and the studio's room and pan
- A clip marks the joints it only turns (Clip::turned_only, kept in the clip file): those keep the
  skater's own position, as the game does; a game trick no longer changed his size.
- While a clip moves the board, its trucks and wheels are held as they were on the deck: the board
  physics shook them.
- The character room's facing is taken once: the Skaters page turned its skater on a right drag, and
  ours turned with it and sprang back.
- A plugin's cursor reads the middle button from Windows and raw input as well: it did not reach
  ImGui in game.
2026-10-20 19:03:52 -05:00
AyeZeeBB 75cc241277 Plugins: the game's own clips by name, clips played on the floor, and Animator Studio's tricks from the game
- reskate.animation.game_clips lists the game's animations and "game:<name>" plays one: the
  skater's Eclipse clips decoded from its data (Extension/AnimationStudio/game_clips, ported from
  ReSkate Studio's animation export), matching make_trick_library.py's clips.
- reskate.animation.play's floor stands a clip on the floor where the skater is, its board's lowest
  point on it, as the pull request's studio did; the game's trick clips no longer sink.
- Animator Studio lists the game's tricks from its data; the Python tools are gone.
2026-10-20 18:31:16 -05:00
AyeZeeBB 2d3b77701d Plugins: drone, Board Break and Road Rash are plugin mods now; their C++ is gone
The three features are Lua plugins in contrib/plugins (fpv-drone, board-break,
road-rash), built on what this adds to the plugin API: flight input, gamepad and
joystick reads with input capture, a rolled camera, a package's own sounds and a
synthesised motor (plugin_sound, plugin_wave, motor_synth), the skater's physics
events (skater_events), items worn over the outfit (outfit_overlay, skater_items),
the board's bones (board_pose), skater animation (anim_core), plugin images,
throwdowns started for chosen players, and server copies of plugins on a lobby
host and the dedicated server (server_plugins).

Removed from core: Extension/RoadRash, Extension/BoardBreak, the drone's flight,
radio, follow, OSD, beacon, outfit and sound code, its prop models (native_prop),
the DRONE, BOARD BREAK and ROAD RASH menu pages, home tiles and native menu rows,
their console commands, the drone follow debug action, the drone marker packet
(kind 36 stays unused; the roster keeps its byte) and the server's drones setting.

Kept in core, since every board needs it whichever plugins run: the breakable
deck packs (breakable_deck: which deck, its label and wheel spacing, the
boarddeck command and the BREAKABLE DECK card on the Mods page), and board_pose
keeping a deck pack's stretches out of sight, the baseplates on the deck and the
wheels at the deck's spacing on every board.
2026-10-19 16:22:15 -05:00