Pull request 326 split into general plugin APIs and contrib/plugins/fit-check:
- reskate.capture (start, stop, discard, state, compare, kept, save): the screen
recorded before the overlay draws, cut out by the game's depth or by colour,
saved as GIF, APNG, PNG or WebM with an optional card; the "capture" permission.
- reskate.room.turn: a stand-in pad's stick held over to turn the menu's preview.
- reskate.menu.game and reskate.menu.grid: what the game's menu and its item grid show.
- reskate.outfit.worn, board and title: what the skater wears, by name.
- reskate.files.reveal: a data folder opened in Explorer.
The plugin finds where the turn comes round, eases the stick off, picks evenly
spaced frames and saves them with the board's parts or the outfit on the card.
- reskate.animation.mirror makes a clip for the other stance (Left and Right trade across the board's
length, each joint from its rest; the board mirrored as itself), and info gives a clip's stance. The
game's trick clips stand goofy: the studio mirrors one for a regular skater, which played half a
turn round in game.
- The studio no longer holds the skater with noclip: he left his board and the flight pose showed
through. His board is stopped once instead; while drawn in the room No Bail guards him, and the
game's own placement goes back into the pose before its physics.
- The whole board is held rigid while a clip moves it, deck mount included.
- The room closes when the game's menu leaves the Skaters page, and the studio closes with it.
- The studio's first camera angle is the PR's, taken once the room's joints are read.
- A log line every 2 s while a clip plays (Clip pose: updates, renders, scale, heights, the joints
that change most), kept while the room's pose is still checked in game.
- The studio waits until a bail is over (its state, or 4 s after the bail event): held still mid-bail,
the game took the hold away and the skater went on bailing behind the studio.
- The character room's walk back gives up after 8 s: with no skater ready (a respawn) it could not
step, and the studio stayed on its loading screen.
- reskate.room.open, leave and state, with the room permission: ReSkate walks the game's menu to the Skaters page (its navigation events and RB on an internal scripted pad, as PR 297 and PR 230 did), draws the local skater on the room's floor and hides the room's own skater and board; other players are not sent the room. Extension/World/character_room, the room placement and hiding in skater_animation, and post_native_ui_event made general.
- reskate.input.text: what is typed while the plugin's screen is open; while it types, Esc is the plugin's.
- Animator Studio opens in its room (the Studio room setting, as the PR's), under its loading screen, or where the skater is when the walk fails; its card's name, trick and numbers are typed into in place.