A mod's objects each got a tile of their own, titled with the raw key, so sizes or colours of one
object could not share a tile and X / Square had nothing to pick from. A reskate-objects.json in the
mod folder now gives them titles, families and categories, read at startup into a mod_objects map
kept apart from the game's own items. It only adds: taken ids and the game's items are left out.
The profile keeps every cosmetic it has seen, a removed mod's too, and refused to save past
8192 of them (or of Build objects). A player who had tried enough mods passed that, every save
was refused, and the cosmetic catalog failed with it: no items in the customization menu and
no playcard. The saved limit is now 65536 (saved_item_limit), a bound against a damaged file;
the game's own catalog of installed items keeps its 8192.
Also: one item the catalog cannot hold (two items with one identity hash, a record the game
will not read) is left out and named in the log instead of failing the whole catalog, and a
catalog that still fails logs why.