Commit Graph
7 Commits
Author SHA1 Message Date
AyeZeeBB 5b7395c3ac merge 2026-10-10 13:28:08 -05:00
AyeZeeBB 0ae0e71f0f Map downloads on join, faster mod merging, connect cards in the server browser
Map downloader
- A host or dedicated server now tells joiners which Thunderstore package
  its map comes from (the Mods folder name plus manifest.json).
- A player without the map gets a card: icon, name, author, version and
  description, with DOWNLOAD and CANCEL. It works with mouse, keyboard and
  controller.
- Only packages listed as Maps in the ReSkate community are offered, and
  never deprecated, rejected or NSFW ones.
- On yes the package is downloaded, installed into Mods and applied as a
  live mod, then the session loads the map. A small card on the right
  shows the progress, so the player can keep skating.
- The player stays connected while it downloads: the host gives a player
  who says they are fetching the map up to 45 minutes instead of the
  usual load time.
- When the server changes map with the player in it, the card says so.
- Protocol version 47: map package on map_offer and world_state, and a
  "fetching the map" flag on map_request and world_ready.

Joining
- The pause-menu server browser shows a CONNECTING card over the page
  while a join is under way, and a COULDN'T CONNECT card with the reason
  when it does not get in.
- The session and voice tabs no longer show before the player is in.
- Leaving without the map (declined or cancelled download) no longer
  counts towards the failed-join limit, on servers and player hosts.

Input
- A card that asks something holds the game's input until the buttons
  are released.
- Steam's overlay hooks XInput in front of ReSkate and answers the game
  itself, so a controller reached the game behind menus. ReSkate now
  hooks that hook as well.

Mod merging
- Mods are read on several threads, at launch and for live merges. A live
  merge runs below the game's priority.
- The paid-cosmetics check reads the game's files and the mods on several
  threads.
- A live merge reuses the paid-cosmetics verdicts it already has and
  reports its progress and timings.

Launcher
- NSFW mods and their categories are not shown in the mod browser.
2026-10-10 13:15:04 -05:00
Fourth StudioandClaude Opus 5.5 6f41a16f1b Item grids: favorites, search and filters
In the skater's item grids (Apparel, Accessories, Board, Gestures) F favorites
the highlighted item, - (or Ctrl+F) opens a search box that filters as you
type, and X steps a filter (All, Favorites, Mods, Game items). Favorites sit
right after the worn item, carry the game's star where the tile shows its
rarity icon, and are kept in ReSkate.favorites.json beside Skate.exe.

The grids stay the game's own: their tile rows are reordered and filtered
through the native model functions, as the music screen's Mods shelf does.
Nothing is hooked for it and no file of the game or of a mod is changed.
See contrib/native-item-browser.md for how it works and what is not tried yet.

This is the Item Favorites mod done natively, so it no longer needs a DLL
loaded through a custom script.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 18:23:33 +02:00
AyeZeeBB a94bcba9c8 Pause menu
The Multiplayer and Custom Stuff pages of the game's pause menu were
built from the game's own menu widgets: a button, a text box and a line
of text, which cannot make a list with columns. The game now keeps only
the frame around each page (top bar, title, Back prompt) and ReSkate
draws everything in it, tabs included. The native page is one empty
body.

Multiplayer
- Server browser: a list with name, map and skaters columns that sort,
  search, filters (all, servers, lobbies, friends, hide full, my map),
  and a panel for the session pointed at. Pressing a row joins it; the
  row says JOIN while pointed at. Join by code is in the panel, and its
  own tab is gone.
- Host lobby, as before.
- Current session (only in one): who is here, leave, map, join code,
  party.
- Voice chat (only in a session).
- Session settings (only for a lobby's host or a server's admin). They
  are sent as explicit values, which a dedicated server needs.

Custom Stuff
- Official maps and Custom maps: pressing a map loads it.
- World: traffic, pedestrians, time of day.
- Parks: a card for each lot with its style, layout and load.
- Player: noclip, no bail, Hall of Meat, board wear, the camera views,
  flight speed and the boosts.
- Online: player and nametag distances, nametags, chat, chat bubbles,
  Discord status, and showing your tag and items.
- Visuals: camera effects, challenges, shuffle playlists.
- Binds: record or clear the button for each action.
- The player card name is no longer on the page (cardname in the
  console still sets it).

Input: the game keeps the mouse and controller while its menu is up,
so the pages only watch them. They have their own focus, moved with
the D-pad or arrow keys and pressed with A or Enter, with LT/RT or Z/C
for tabs; lists remember the row the focus left. Typing in a text box
or recording a bind takes the keyboard and controller for that long,
as chat does. Nothing is taken while the game is not the window in
front, and the overlay's own menu draws on top.

Layout follows the game's menu at any window shape: scaled to fit
whole, 192 units clear at the sides, centred past 4704 units wide.

Sounds: the pages raise the game's own UI one-shot event for moving
the focus, pressing and changing tab.
2026-10-10 00:45:22 -05:00
AyeZeeBB 978c2a2430 Guard a missing shader preset, end a stuck close, unload guard off
Costume crash: the skater scripts' item:addEsShaderPreset uses the
preset it is handed without checking that it is loaded, and the game
crashed in the material's construction shortly after arriving on a
server's map while wearing a modded costume. The call is now checked
first: an item whose preset is not there is shown without it, and the
log says so.

Stuck close: once the player closes the game, a watch starts. If the
window has gone or stopped answering and the process is still there
8 seconds later, the process is ended. A window that still answers
(the close was turned down) is left alone, and the watch stands down
after two minutes.

Level unload guard: switched off. Skipping the entry that crashed left
its reference registered, so leaving the level never finished and the
game hung with the world unloaded. The crash it covered is back until
the reference is released properly.
2026-10-09 16:58:40 -05:00
Swagi-Redacted 94e4df12ba Sync latest bind changes, added freecam bind, tp to freecam bind, and off board up boost 2026-10-08 13:40:35 -04:00
AyeZeeBB ca1d82f636 1.0.0 Release! 2026-10-02 14:40:41 -05:00