Votes: a vote is decided by the votes cast, not by everyone on the server. It
passes when yes is its percentage of them, at the end of its time, or sooner
once the players still to vote could not change it. A kick still needs two
yes. The card's bar is yes in green from the left and no in red from the
right, with a mark where yes has to reach. No protocol change.
Map versions: a map installed at another version than the host's is no longer
loaded as it is. The download card offers the host's version (MAP VERSION,
UPDATE), which replaces the installed one and is applied while the game runs.
For that the live merge keeps each mod's fingerprint with where its archives
were placed, and places a mod again when its files have changed since: before,
a mod replaced while the game ran was read where the old one lay. When the
host's version is gone from Thunderstore, or the old one's files are in use,
the player is told and leaves the session.
Dedicated server: "maps reload" reads the Mods folder again, so a map copied
in while the server runs can be switched to at once. The server window reads a
copy of the map list.
Map names: a custom map's level is dingolevel_reskate_<map>, and "reskate" was
left in its name ("/map reskate badlands"). The map's own name is shown and
typed now; the old spelling still finds it.
as a level unloads, the game takes each mesh variation out of its registry by the
entry's mesh and reads it unchecked, and this map's meshes unload before
their databases. A guard on that one function has the read of a mesh that is
gone go on with the next entry, and logs how many were passed over.
Settings tab: a Chat Word Filter card with "Use Global Word Filter"
(use_global_word_filter), buttons that open data/words_filtered.txt and
data/words_blocked.txt, and one that has a running server read them again.
Moderation tab:
- ROLES: create, edit and delete roles (tag, tag colour, rank, default role,
inheriting from it, permissions, commands). Saving checks the roles, writes
data/roles.json and has a running server reload it. A role's name is fixed
once made, since players are given roles by name, and a save keeps who has
which role as the server has it then.
- PLAYER ROLES (was SERVER ADMINISTRATORS): giving a role picks any of the
server's roles, not only admin.
The two word files are now made empty when they are missing, without the
explanation that was written into them.
Also: the README's Chat words section sat inside the Roles section, and the
server parks test did not link without server_words.cpp.
eleport <players> <player|x y z>, from the console or for a role with
the command: one player (a name's start or a SteamID64) or up to 64
SteamID64s joined by commas, to a player or a place. Several stand in
tpall's ring round the target; one sent to a place lands on it. Those
not connected or not in the world yet are skipped and named, and each
use is logged. tpall and tphere share the ring code. The name is
reserved, and it is in help, the chat list, README.txt and
README-roles.txt.
The server window merged in #170 did not compile on main. Its admin
card listed the admins a config no longer has: it lists the players
given a role, and gives or takes the admin role with the role command.
The "autostart" setting it reads is added to the config (off unless
set). A second read of Steam's debug lines is removed: they already
come with the direct notes.
Co-Authored-By: Robin Möller <moelrobi@gmail.com>
### Overview
Hey! This PR adds an optional native DirectX 12 graphical interface to the dedicated server (`ReSkateServer.exe`), making it easier to monitor and manage a server without having to rely solely on the raw terminal.
### What's included:
- **DirectX 12 / ImGui Management GUI**:
- Live console with color coding and command input.
- Connected players list with real-time ping, position coordinates (click to copy), and kick/ban controls.
- Live map switcher and world layer manager.
- Ban list & admin manager.
- Real-time tick rate / latency graph and live telemetry table.
- Server configuration & release update checker in Settings.
- **In-Game Badges & Roles**: Synced with official nametags/role badges (`DEVELOPER`, `CREATOR`, `HOMIE`, etc.) just like in-game HUDs.
- **Headless CLI Support**: Kept full compatibility for headless/VPS setups — running with `--headless`, `--cli`, or `--no-gui` (or on Linux) runs standard terminal mode as usual.
- **Thread Safety & Performance**: The GUI runs on the main Win32/DX12 thread while server host/networking ticks run asynchronously on worker threads so tick rate is never blocked.
Tested on Windows Server 2022 with Release x64 builds against local and Steam SDR sessions. Let me know if you'd like any adjustments!