Commit Graph
2 Commits
Author SHA1 Message Date
AyeZeeBB 5c0993afea Plugins: the wider set (phase 3), behind one Game interface the tests fake
- Skater: skater.state() and the skater_state and bail events (events.skater); noclip and boosts
  through the console's own queue, under the host's rules (skater.control); a save point of the
  plugin's own (trainer); the game's HUD hidden while any plugin asks (hud).
- World: park editor objects listed, placed, moved and removed through the editor's own edits and
  the session's object rules (world.objects); time of day, world controls and park rotation as
  the World menu sets them, refused where the host chooses (world.environment); fast travel and
  levels, refused for guests (travel); AI skaters, outside sessions only (world.ai).
- Session: other players' skaters as last heard (session.skaters, a feed the session publishes
  each frame, plugin_session_feed.h); a plugin's tag above a player's nametag (session.nametags);
  voice volume (voice.control); chat lines as events (chat.read) and sending one, one every 3 s
  (chat.send); throwdown state and events (throwdowns).
- Music from outside players (music), progress (progression.read) and game settings
  (settings.read), read only; named actions on keys or pad combos, pressed while the game has the
  input (input); full-screen screens with the input, closed by Esc (ui.screen).
- Libraries and events between plugins: expose, require_plugin, emit, on_plugin; plain data is
  copied across VMs and a plugin in a call cannot be called back into.
- net.http: HTTPS to the hosts reskate-plugin.json's new "domains" lists; no redirects, cookies
  or Windows sign-in; private and local addresses refused; 10 a minute, 4 waiting, 1 MB back.
- Left for engine work (listed in the design doc): respawn and freeze, manuals, the camera, trick
  animations, replays, starting throwdowns, the game's own soundtrack, overlay images, rebinding
  plugin keys in the Binds page, local-only chat lines.
- reskate-test has a wider module (ptest noclip, boost, hidehud, object, night, day, ai, screen,
  bind, music, chat, web by hand); reskate-hostile has chat-spam, edit-spam, travel-spam,
  web-elsewhere, bind-spam and screen-loop.

All host tests pass; not yet tried in game.
2026-10-19 13:49:29 -05:00
AyeZeeBB d884c1c161 Plugins: the rest of the core set (overlay, menu panels, sounds, mods, session and messages)
- overlay: reskate.on("draw", function(d) ...) each tick, with text, rect, line, circle, poly
  and world_text, world_line, world_circle (projected through the camera as the frame draws),
  size and world_to_screen; 4000 shapes a frame. reskate.ui.toast through ReSkate's notices, three
  in 5 s. Images are left for later: they need texture slots in the overlay's renderer.
- menu: reskate.menu.panel(title, build) on a new PLUGINS tab of the ADDONS page, with heading,
  label, separator, button, toggle, slider and dropdown, built ten times a second while it shows.
- audio.ui: the game's menu sounds by name, ten a second. mods.read: installed(name) and list(),
  from the discovery thread's scan.
- session.read: active, is_dedicated, players, me, host, and player_joined / player_left.
  net.session: send(to, message) to the same plugin on other games (by its manifest.json name) in
  the session's throwdown packets, tagged 0xD1 (plugin_wire.h); 4 KB each, 16 KB a second.
- The overlay and the host share plugin_ui.h (shapes, panels, actions) and plugin_camera.h.
- Fixed: the overlay asked ImGui for the window's size before its context existed, which crashed
  on the first frames; it now reads the size from the context.
- reskate-test has overlay (ptest hud), menu, audio, mods and session (ptest ping) modules;
  reskate-hostile has draw-flood, toast-spam, sound-spam, message-flood and panel-loop.

Checked in game: ptest all 62 passed, 0 failed; the test HUD, the PLUGINS tab and its panel; every
hostile attack stopped or refused, trick-loop and panel-loop included. Not yet: ptest ping with a
second player.
2026-10-19 13:20:43 -05:00