Commit Graph
5 Commits
Author SHA1 Message Date
AyeZeeBB 77542e4db9 Throwdowns: a plugin refusing its card no longer blocks every later flag, and joins say what they did
A plugin that calls flag.leave() on `open` (Tag and Infected outside a session) sent the game an
exit from a setup that never opened. The game never took it, and every later flag's setup waited
behind it. A registration left before its setup was asked for now just ends, from flag.leave()
and from the waiting card's Leave alike (leave_unopened).
The join card says which flag it read and how it was branded, or which buttons it has when it has
no Enroll; its branding errors were swallowed. Joining another player's plugin flag says whether
its plugin heard join, or why the player was taken out of its queue. A navigation that waits on
the game's says so every 3 s, and a setup that does not open in 15 s says so.
2026-10-21 20:42:49 -05:00
AyeZeeBB b67fe93e55 Crashes: guards for 2.1.1's top crash sites, launcher checks, stuck-load reports, quieter logs
From 2.1.1's Sentry reports (60,000 in three days, 2026-10-21):
- Textures: a stale render texture handle takes the game's default texture instead of reading
  through null (Skate.exe+0x3e897fb, a third of all reports, every one with TheVlixOne-Nike_Pack 2.3.x).
- Physics: the wake pass's bitset is made as long as the world's owner list once indices pass
  20000, after long multiplayer sessions (+0x3d99e2f, +0x3d9ee43, +0x3d9ee47).
- Music: more than 1024 candidates are picked by ReSkate; the game's shuffle wrote past its stack table.
- Streaming: a staged read's piece that reaches past its 64 KB buffer is left unfilled (VCRUNTIME memcpy).
- Multiplayer: a remote skater or board whose parent bus link is damaged is left alive instead of
  destroyed (+0x2b94cd0).
- Mesh pool: on an integrated GPU its budget is capped by the RAM and page file free; the Memory
  line says what the PC has left.
Launcher:
- A folder with non-ASCII letters is a hard stop (the boot crash +0x18df4cf came after "Start anyway").
- The game's data files are checked against the supported build's sizes (from Steam's manifest);
  missing, cut-short or online-only files send the player to verifying.
- One game per folder: the launcher will not merge or start while one runs there, and ReSkate.dll
  holds the folder's mutex.
- Advice on the ready screen for PCs short of RAM and page file; reports carry pc.ram_gb and
  pc.commit_free_gb.
Stuck loads:
- A load in one stage for two minutes sends a stuck-load report (every thread's stack and the log,
  error.type stall, load.stage, load.seconds) while the game goes on (crash protocol 6).
- A load the player closes sends its timing with the stage it was in.
Logs: the PanelTrace diagnostics and the neighborhood unlock override's observation lines are gone.
2026-10-21 18:10:58 -05:00
AyeZeeBB 8444553402 Throwdowns: the throwdown kit, so a mode is a plugin and the SDK knows no particular mode
Plugins register modes (card, replaces, order, flag, players) and publish documents through
reskate.throwdowns.ui: the setup page, the waiting card, HUD slots themed on the game's HUD_<theme>_*
widgets, the match panel, flags and match restrictions. SmokeyDawg58's native plumbing
(throwdown_menu.cpp and its .inl files) renders them and posts throwdown_ui events back. kit::flag
is the one native flag registration. General services added for it: reskate.files, reskate.ui.dialog,
reskate.skater push/hold/bone_cam, reskate.camera.pad_flight, reskate.physics competition,
reskate.session.world, reskate.tricks feed/gesture, and world entities.

His ten modes are now Lua in his plugin: the rules, referee and wire (td/rules, referee, wire), and
every page and HUD document (td/ui*.lua). Extension/Modes and reskate.modes are gone, along with
every race and 1-UP branch in the SDK. The plugin test drives each mode through kit events.

A native setup page is never written to while it closes into flag placement: its rows are not
republished, the stock page is put back once the exit is over, and the stock Players slider is left
alone while a plugin flag is out. This fixes the crashes on the Deathrace button and on 1-UP's
Confirm.
2026-10-20 01:04:54 -05:00
AyeZeeBB 37516e24fc Throwdowns: a plugin mode's flag is offered to the session, joined with the game's own Join
When a plugin mode's flag goes down in a session, the relay offers it to the other players
as that mode's: a new mode message (kind 17) names it, its flag and its player count, and
its offer's series is one older versions do not show. A player whose plugin has the same
mode gets a copy with the mode's own flag mesh and joins it natively; the copies are held
at ten players so none fills and starts a Spot Battle, and the mode's player count decides
who may still join. throwdown_mode events now carry host, leader, player and players: the
host hears joined and left, a player in another's flag hears joined, left, closed and
start, and start names who plays, the leader first. The plugins run the match from there.

A mode can take a stock throwdown's place on the picker (replaces = "skate", "spot_battle"
or "jam"), so his R.E.S.K.A.T.E. sits where S.K.A.T.E. does.
2026-10-19 19:04:11 -05:00
AyeZeeBB 0ff96018d0 Throwdowns: plugin modes on the native Throwdowns page, which is SmokeyDawg58's logo grid
reskate.throwdowns.mode{...} adds a mode to the game's own Throwdowns page: a card on
the picker, the real Spot Battle setup page relabelled with the mode's name, logo,
description, players, timer and rows (sliders, choices, buttons), and the native start
flag. The plugin hears throwdown_mode events (opened, setting, button, placed with the
flag's position and heading, start, leave, cancelled) and runs the mode itself;
release_flag takes the flag down. The flag's queue never starts a Spot Battle: its
waiting card's Start goes to the plugin, MaxPlayers is held at 10 and it is never
relayed as a drop. After SmokeyDawg58's one_up_menu and one_up_placement
(reskate-custom-mods), generalised over a mode registry.

The page is his 4-column logo grid whether or not a plugin has a mode. Its widgets and
grid records, and the game assets it uses that only some levels load, ship in
ReSkate.dll as the throwdown_menu built-in pack, taken from his asset mod's FBMOD
(dingosdk_ebx_pick trims the asset list in place). A mode's logo is a texture path in
its own mod, so no mod edits the shared list. The FPV drone is no longer a built-in pack.

Native menu data: text initialization, change-only writes, retained array publication,
owned-model rollback. Tests: registry and setup helpers, the plugin API, a test plugin
with two modes.
2026-10-19 18:38:10 -05:00