The window in which a trigger pressed before the grind connects still
picks the exit side goes from 0.4 s to 1 s. Pressing it as you ollie up
to a rail often came more than 0.4 s before landing on it, and the
trigger was then ignored for that grind. The console's limit goes up to
2 s to match (grindexit prewindow <0-2>).
A Pop-out strength setting (10-100%, kept) scales the sideways speed of
trigger-set grind exits, for rails next to a wall, where the full exit
carries the skater into it. 100% is the default and exactly the previous
behaviour.
- ReSkate menu: a slider in the GRIND EXITS card, sent when it is let go,
in steps of 5.
- skate.'s Mod Options and the tools menu: a row stepping 100 / 75 / 50 /
25%.
- Console: grindexit strength <10-100>; kept in control.txt with the
other grind exit settings.
- Below 100%, an exit the game was already sending toward the chosen side
is scaled too, so the setting applies to every trigger-set exit.
LT / RT pressed during a grind pick the side the skater pops out to,
independently of the trick and the body's rotation (both come from the
left stick in skate.'s own controls). Only the sideways part of the
grind pop's launch is replaced, with the game's own sideways speed; the
trick, spin, pop height and along-rail speed are untouched.
- Input Mode: Toe / Heel (character relative, needs the stance) or
Left / Right of the direction of travel.
- Grab guard: a trigger used to pick the side is hidden from the game
until released, so it never starts a grab.
- Lean guard: while a claimed trigger is held in a grind, the left
stick's left/right reaches the game at the pop, so the game's lean
exit cannot drag the board into the rail.
- Off by default; switches in Mod Options > Player, the ReSkate skater
page, the tools menu and the console (grindexit ...). Kept between
sessions.
- Listener slots on existing hooks only: No Bail's physics step, the
trainer's set_trajectory detour, and the overlay's XInput capture.
No new detours. Build-locked to 20260929 through the trainer's byte
check.
Measured on build 25414733: 48 vanilla grind pops, 144 trigger-set
pops. See Extension/Skater/GRIND_EXITS.md.