Votes on a dedicated server show as a card above chat instead of being
followed through chat lines.
- The card has what is voted on, the Yes and No counts, how many are needed,
a bar of how far Yes has got, and the seconds left. When the vote ends it
shows Passed, Failed or Cancelled for four seconds.
- Yes and No are two buttons, labelled with the player's binds. The answer
given is highlighted and can be changed. They can be clicked whenever the
cursor is free (chat, menu or console open).
- Two new binds, "Vote yes" and "Vote no", in the binds list: F1 and F2
unless changed, to keys or controller combos like the others. They are
read only while a vote is running, and not while typing.
- /yes and /no still work and show on the card. The player a kick vote is
about sees the card and has no vote in it.
- Console: "mp vote yes|no", "bind voteyes <n>", "bind voteno <n>".
Server:
- The roster carries the running vote (id, kind, tally, seconds left,
starter, target, label) and the one just finished with how it ended.
- A chat line is no longer sent for each change of the tally; the lines for
a vote starting and ending stay.
Fix: a dedicated server's roster may list more players than its limit.
The extra slots for reserved players and admins (33 of 32) made a roster the
protocol refused to encode, so with one in use the server logged
"Server error" every pass and stopped part-way through each one until
somebody left. Lobbies hosted by a player are still held to their size.