merge_chunk_metadata gave such a chunk a record with no fields. The game's reader (0x41af080) takes
a record without "h64" as a "g" record and, with no "g" either, reads its guid through null
(Skate.exe+0x15b2c34: computerK-Fingerboard adds its grip texture to a game deck bundle whose list
has no record for it). The record is now an owner hash no resource has, with an empty meta, which
the game passes over.
reskate-plugin.json's "resident" list names the assets a mod's bundles keep (world objects and HUD
widgets the game picks at run time, and their shader block depots), so they survive another mod
replacing that bundle. Scanning now uses lexically_relative, so a mod folder that is a junction no
longer yields ../ paths, and every output path is checked to be inside the merge output. Chunk
metadata audit failures are fixed; the full merge audit passes.
- Mod merge: rebuild a merged bundle's chunk metadata the way the game
writes it (one record per chunk, in chunk GUID order), so costumes
from different mods built on the same game costume keep their
textures and meshes
- Merge audit checks that layout, and there is a new unit test for it
- Server names: only letters, numbers, spaces and - _ [ ] ( ),
1 to 64 characters; the server browser hides servers with other names
- New Centrix tag from the backend's "centrix" list: blue and white
name, badge and item animation, ranked after Dev and before Creator