Commit Graph
7 Commits
Author SHA1 Message Date
AyeZeeBB 6b14e0e19c Mod Manager: a row on BROWSE for every category, not mod packs, libraries, tools or AI generated
The front page stopped after four category rows. Now every category has one, the biggest first,
after Most popular, Recently updated and New; mod packs, libraries, tools and AI generated stay off
the front page (still found by search and the CATEGORIES panel).
2026-10-24 20:25:55 -05:00
AyeZeeBB 725c18ef3d Mod Manager: a pause menu tab after Mod Options to browse, install, update and switch mods in game
A third ReSkate tab in the game's pause menu (native_menu.cpp slot 2, the Store's tab art), drawn by
the overlay as the other two are (mod_manager_page.inl, included into hub_page.cpp):

- BROWSE: search, categories in a panel of their own (shown only, hidden or either, kept in the
  profile), sort, a featured carousel and rows (most popular, recently updated, new, the biggest
  categories), a grid for results, and a mod's own page with its README, what it brings with it,
  and INSTALL, switch on or off and uninstall. Works from a controller: the carousel's card is
  one stop that left and right turn, and B goes back from a mod's page (the page's Back is held
  meanwhile).
- MY MODS: the Mods folder with the states the ReSkate menu shows; UPDATES: Update all.
- The foot of the page shows the install's progress and the apply's, and Apply (View on a pad).
  Leaving the menu with changes not applied asks first (a two-answer card in message_card.cpp,
  answered by the runtime as the message is); LATER closes the menu.

Behind it, Extension/Assets/mod_store: Thunderstore's listing (cached on disk), the installed mods,
and a queue that downloads and installs packages with their dependencies, updates and uninstalls
them. An update or uninstall of a mod the game holds open waits in Mods/.reskate-pending and the
launcher makes it before the next start (launcher_mods::apply_pending). Package icons load into
their own SRV slots (store_icons.cpp), sharing the launcher's icon cache.

Tests: mod_store_view (search, categories, the front page's rows, install plans), the pending
updates and uninstalls in mod_manager_tests, and the third tab in native_menu_view_tests.
2026-10-24 19:55:56 -05:00
AyeZeeBB 55a7342dc6 Multiplayer: dedicated servers require plugins, and players get them and the map on one card
A server lists Thunderstore packages in plugins.required ("Owner-Name", or "Owner-Name-1.2.3"
for at least that version, at most 16). It checks each on Thunderstore as it starts and leaves
out one not listed as a plugin, and sends the rest with its map offer (protocol 55).

A joining player's game checks them before the server's map loads. Those missing, switched off
or too old go on one card with the map when that is missing too, so the player is asked once.
GET ALL downloads and installs each, switches on any that were off, runs one live merge when
any brings game data, and joins; CANCEL leaves. The game fetches a package only when
Thunderstore lists it as a plugin and it installs as one (a reskate-plugin.json naming Luau
code), whatever a server asks; anything else is taken out again, so a cosmetic can never be
required.

map_download handles a list of packages instead of one map, and the Thunderstore chooser takes
the category it needs. A map alone keeps its card as it was.
2026-10-24 12:00:09 -05:00
wilu222 f737e5b51f Show a missing map's zip size on the join prompt before the download starts 2026-10-18 19:17:07 -04:00
AyeZeeBB 94a616feb9 Map downloads: one that has begun goes on when the session stops waiting
Follow-up to #225. The session still waits 30 minutes in all for a map
(checking, the two-minute question, download, install, apply, join), and
servers and lobbies still let a player go at 30 minutes. But a download
that has begun is no longer cut off at 27 minutes: a large map on a slow
connection never came at all that way.

- Once the download has begun, the session's deadline is the session's
  alone. The download goes on (up to its own four hours, as before #225),
  installs and is applied, and the player is told to join again; no
  rejoin is tried past the deadline, where the server would turn them
  away. "Map still downloading" says so when the session stops waiting.
- Before the download, the deadline still ends the check and the question.
  Declining or cancelling still stops it and removes the partial file.
- A download whose session has gone is not cancelled by joining another
  session; a new map need is turned away until it is done.
- The 27-minute transfer budget and its completion reserve are gone from
  map_fetch_policy.h, with their tests; the map download tests cover the
  new behaviour.
- The HTTPS timeout test compiles with warnings as errors (a signed and
  unsigned comparison), and get_text's stale-file removal is indented again.
- README: map downloads described as they now are.
2026-10-15 14:23:06 -05:00
copilot-swe-agent[bot]andJean-LucTch 80242c0ec8 Cover deadline boundaries, safe cancellation and fresh join races
Co-authored-by: Jean-LucTch <88255067+Jean-LucTch@users.noreply.github.com>
2026-10-13 11:27:08 +00:00
copilot-swe-agent[bot]andJean-LucTch 8eddcab142 Coordinate custom-map downloads with the multiplayer deadline
Co-authored-by: Jean-LucTch <88255067+Jean-LucTch@users.noreply.github.com>
2026-10-13 11:11:27 +00:00