From 2.1.1's Sentry reports (60,000 in three days, 2026-10-21):
- Textures: a stale render texture handle takes the game's default texture instead of reading
through null (Skate.exe+0x3e897fb, a third of all reports, every one with TheVlixOne-Nike_Pack 2.3.x).
- Physics: the wake pass's bitset is made as long as the world's owner list once indices pass
20000, after long multiplayer sessions (+0x3d99e2f, +0x3d9ee43, +0x3d9ee47).
- Music: more than 1024 candidates are picked by ReSkate; the game's shuffle wrote past its stack table.
- Streaming: a staged read's piece that reaches past its 64 KB buffer is left unfilled (VCRUNTIME memcpy).
- Multiplayer: a remote skater or board whose parent bus link is damaged is left alive instead of
destroyed (+0x2b94cd0).
- Mesh pool: on an integrated GPU its budget is capped by the RAM and page file free; the Memory
line says what the PC has left.
Launcher:
- A folder with non-ASCII letters is a hard stop (the boot crash +0x18df4cf came after "Start anyway").
- The game's data files are checked against the supported build's sizes (from Steam's manifest);
missing, cut-short or online-only files send the player to verifying.
- One game per folder: the launcher will not merge or start while one runs there, and ReSkate.dll
holds the folder's mutex.
- Advice on the ready screen for PCs short of RAM and page file; reports carry pc.ram_gb and
pc.commit_free_gb.
Stuck loads:
- A load in one stage for two minutes sends a stuck-load report (every thread's stack and the log,
error.type stall, load.stage, load.seconds) while the game goes on (crash protocol 6).
- A load the player closes sends its timing with the stage it was in.
Logs: the PanelTrace diagnostics and the neighborhood unlock override's observation lines are gone.
Steam for Mac with NotProton or CrossOver passes the compatibility tool a path inside its app
bundle, below the folder with config/loginusers.vdf, and the tool's stand-in keeps no record of the
running client, so the launcher said Steam was not running and started offline. It now looks up
from that path for config/loginusers.vdf, and when started by the native Steam client under Wine
takes its most recent account where the running-client checks fail. Windows and Proton, where those
checks pass, are unchanged. The offline panel's hint about the launch option shows only under Wine.
MACOS-SETUP.md gives the launch option (/bin/bash, ROSETTA_ADVERTISE_AVX=1 for the game's CPU
check) for the launcher in a folder of its own.
Based on https://github.com/Dingo-Shenanigans/ReSkate/pull/219.
Co-authored-by: codejunky <pmp.codejunky@gmail.com>
After Steam updated skate., some installs had the supported Skate.exe over
the new build's data (a copied game, or a download that stopped part-way).
The launcher called that ready, every mod was left out as "made for game
build 29544144, not the installed 29663206; rebuild it with ReSkate Studio",
and the mods stayed out after the game files were put right.
Launcher
- Ready now also needs the game's data to be the supported build, read from
Data\layout.toc against supported_build::game_data_changelist (29544144).
Data of another build, or none, reads "Game files need verifying".
- DOWNLOAD in that state checks every file (-validate) instead of fetching
only what is missing. A download that fails part-way no longer ends on
ready because Skate.exe arrived.
- Data whose build cannot be read does not block.
Mods
- A mod left out because the game was of another build is no longer
remembered in .reskate-excluded.json: it is checked on every launch. One
already remembered for it is looked at again.
- When it is the game that is not the supported build, the mod's message
says to verify the game files in the launcher, not to rebuild the mod.
Crash dumps now go to the project's own Sentry server. The launcher's
out-of-process helper is unchanged; only where it posts and what it expects
back are:
- The default endpoint is the Sentry project's minidump URL. Report
attributes travel as Sentry tags, with the release as reskate@<version>.
- An upload counts as accepted when the server answers with an event ID.
- "backtrace" is "crash_report" throughout: the namespace, files, CMake
targets, DINGOSDK_CRASH_REPORT_URL, DINGOSDK_BUILD_CRASH_REPORT_TESTS and
the RESKATE_CRASH_REPORT_URL override.
Performance timings are new, and off unless "Send performance timings" is
ticked in the launcher's settings (RESKATE_TRACING=1). A small tracer
(Engine/Core/Debug/trace.h) posts each finished step to Sentry as a
transaction from a background thread; the launcher and the game it starts
share one trace. Timed: the update check, the Steam download, Thunderstore
installs, the mod merge, starting the game, the launch up to the first
playable level, each level load, joining a session, fetching the identity
lists, and the time spent in each level with its average frame rate and
long frames. Turning crash reports off turns timings off too.
ReSkate.log only said "Steam is not running or not signed in", even with
Steam open and signed in. steam_offline_reason() names the check that
failed (ActiveProcess pid or ActiveUser is 0, the process cannot be
opened or identified, has exited, or is not steam.exe) and start_game
appends it to that line. steam_signed_in() behaves as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VNYF3aYa2q3MkFXc5xYnDd