Commit Graph
8 Commits
Author SHA1 Message Date
andrewnakasandClaude Opus 5.5 7234243462 Trainer 0.7.0: wallies, on-foot moves, late flips, Dark Pop 3.1, built on ReSkate 2.0.9
Merges ReSkate v2.0.9.
- Wallies (the game's own switch) with their measured numbers; double / triple jump, jump
  on release and wipeout bounce on foot; foot flip / spin speeds; no speed limit on foot.
- Flip speed and the per-trick Late flip speed now change late flips; Late flip start /
  buffer rows.
- The trainer never changes the game's own settings (GAME SETTINGS rows only show them).
- Dark Pop 3.1 (Sivaes/darkpop, GPL-3.0), saved on and off like No Bail; Revert Boost 2.0.
- The search for the game's values walks memory once and shows in the panel.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 14:13:26 -06:00
Belcross 837bea4c40 Grind exit triggers: pick the grind exit side with LT / RT
LT / RT pressed during a grind pick the side the skater pops out to,
independently of the trick and the body's rotation (both come from the
left stick in skate.'s own controls). Only the sideways part of the
grind pop's launch is replaced, with the game's own sideways speed; the
trick, spin, pop height and along-rail speed are untouched.

- Input Mode: Toe / Heel (character relative, needs the stance) or
  Left / Right of the direction of travel.
- Grab guard: a trigger used to pick the side is hidden from the game
  until released, so it never starts a grab.
- Lean guard: while a claimed trigger is held in a grind, the left
  stick's left/right reaches the game at the pop, so the game's lean
  exit cannot drag the board into the rail.
- Off by default; switches in Mod Options > Player, the ReSkate skater
  page, the tools menu and the console (grindexit ...). Kept between
  sessions.
- Listener slots on existing hooks only: No Bail's physics step, the
  trainer's set_trajectory detour, and the overlay's XInput capture.
  No new detours. Build-locked to 20260929 through the trainer's byte
  check.

Measured on build 25414733: 48 vanilla grind pops, 144 trigger-set
pops. See Extension/Skater/GRIND_EXITS.md.
2026-10-12 19:33:50 +01:00
andrewnakasandClaude Opus 5.5 606ba5ab68 Trainer 0.6.0: gravity, presets and quick settings, built on ReSkate 2.0.7
- Gravity slider (POP AND TRICKS): gravity in the air on the board and on foot.
- TUNE's first section is PRESETS AND QUICK SETTINGS: every kind of preset in one card, and
  everything that is changed in one list (change in place, Hide, Go to, Reset).
- trainer setup <key> <value>.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wk6Y7hSKoBANMm9ZHbStLg
2026-10-12 02:32:02 -06:00
andrewnakasandClaude Opus 5.5 f027d319be Trainer 0.5.0: built on ReSkate 2.0.6
TUNE as one page of folding sections, presets above the tabs, Skate 3 grind and
transition feel, Dark Pop, manual pop height, slow flips pop higher, per-trick
speeds, and a release audit of stock / resets / presets. See Extension/Trainer/CHANGELOG.md.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wk6Y7hSKoBANMm9ZHbStLg
2026-10-11 18:49:24 -06:00
andrewnakasandClaude Opus 5.5 eeca84efea Trainer 0.4.0 (in progress): camera tab, Skate 3 presets, grind pop dial, search, controller menu, preset sharing
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-06 02:34:22 -06:00
andrewnakasandClaude Opus 5.5 fe8e2667f2 Trainer 0.3.0: type any multiplier beside a dial or trick slider
The sliders cover the sensible range; the box takes anything (Ollie height x10000). Curve and
graph multipliers and the trick heights no longer stop at x100.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018szL7EmApPZxh9GK4Phw6x
2026-10-04 12:12:08 -06:00
andrewnakasandClaude Opus 5.5 da0aeff752 Trainer 0.2.0: Realistic and Fun modes, the game's other tuning classes, push speed on every push
The game keeps much of its tuning in data-defined classes (push speeds,
everything on foot, dive and glide, bail speeds...). The trainer finds 24 of
them in memory by the defaults and field order the game's data ships and lists
their 314 values by name. Push speed now drives the push class's own speeds;
auto push, off-board jump height and wider trick height ranges come with it.
The Tune tab opens on a Realistic or a Fun short list. Built on ReSkate 1.0.7.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018szL7EmApPZxh9GK4Phw6x
2026-10-04 01:04:24 -06:00
andrewnakasandClaude Opus 5.5 3af7cabb75 Trainer 0.1.4: no comply and boneless heights, top pushing speed that works
The game's trick scripts launch the no comply and the boneless through its
jump-trajectory setter; the trainer multiplies the launch speed there, told
apart by the physics states around the call. Pushing is scripted too, so the
push tuning values were never read: the top pushing speed is now applied after
each physics step, and push strength is hidden.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-03 14:55:53 -06:00