Commit Graph
6 Commits
Author SHA1 Message Date
AyeZeeBB f289666c2c Entity limit 4x, replay crash guard, -map launch option, memory tools; pause-menu fixes
Memory
- The entity and pending-update pages are four times the game's own size
  (524,288 slots), down from eight times. At eight, the game kept a
  3.5 GB block for them that was fully in RAM on custom maps; the largest
  map load seen needs about 150,000 slots. The render-instance pool and
  spatial buckets stay at eight times.
- The log has a "Memory:" line when the game's memory, the players in the
  session or the skaters built change: committed, in RAM, players, skaters
  built, player distance and map.
- Console: `perf memory` lists the game's memory by block size.
  `perf memory mark` remembers it, and the next `perf memory` says what
  was added since. `perf memory trace` also records who asked for each
  block until `perf memory stop`. `perf memory big` lists the largest
  blocks with how much of each is in RAM and a sample of what is in them.
  RESKATE_MEMORY_TRACE=<megabytes|all> starts the trace with the game.

Replay crash guard
- The game's replay recorder crashes when its stream has no room for the
  next chunk: it writes to the chunk it was not given (Skate.exe+0x48efa34,
  crash reports of 2026-10-10). The function now runs under a handler
  that, for that one fault alone, returns as if no chunk was ended, and
  says so in the log. Any other fault still goes to the crash reporter.
  The skip path has not been triggered in testing.

Launcher
- `-map <name>` (also --map, -map=<name>) loads that map as soon as the
  game is up, named as the console's `load` names one. With --no-gui and
  no other options the launch still uses the saved launcher settings.

Pause menu
- The Multiplayer and Mod Options pages step aside while the game's side
  menu, or a screen opened from it such as Settings, is over them. They
  drew over both before.
- A button still held when a page comes back is not a press on it: the
  Back that closed the side menu no longer dismissed the page as well.

Multiplayer cosmetics
- A player whose mods add or remove cosmetic slots (stickers, say) no
  longer has the whole outfit refused. Their items go to this game's slots
  by slot: a slot they lack stays empty, an item in a slot this game
  lacks is left out, and the log says how many of each.
2026-10-10 16:15:59 -05:00
AyeZeeBB 63955e51ff Launcher changelogs, download total, Discord joins skip the launcher window; Mod Options
Changelogs. The launcher's main screen has a CHANGELOGS tile in the
bottom-left corner. It opens a panel with the newest GitHub release: its
tag, title, date and notes. The notes are the release's description, read
as markdown and drawn like a mod's README (headings, bullets, code, rules).
A release published without a description shows what its GitHub page shows,
the tagged commit's message, taken from the releases feed. Fetched once,
the first time the panel opens; "Open on GitHub" goes to the releases page.

Download total. On GET MODS, the bar for ticked mods now gives the size of
what installing them downloads: "3 mods selected / 1.27 GB to download".
It is the sum of each mod's newest version as Thunderstore lists it.

Discord joins. The command the game registers for Discord to start ReSkate
now passes --no-gui, so pressing Join with the game closed goes straight
into the game instead of stopping at the launcher window.

--no-gui with no other launch flags now starts the game with the launcher's
saved settings (window size, menu and console keys, loose files, GPU
diagnostics, Discord status, offline, log level, extra launch options), as
pressing PLAY does. With flags of its own it behaves as before.

Mod Options. The pause menu's "Custom Stuff" page is renamed "Mod Options",
in the menu, the READMEs and the comments.

Not tested in game: the Discord join with the game closed, and the renamed
page. The changelog panel has only been seen with the earlier API-only
fetch.
2026-10-10 01:42:36 -05:00
AyeZeeBB a94bcba9c8 Pause menu
The Multiplayer and Custom Stuff pages of the game's pause menu were
built from the game's own menu widgets: a button, a text box and a line
of text, which cannot make a list with columns. The game now keeps only
the frame around each page (top bar, title, Back prompt) and ReSkate
draws everything in it, tabs included. The native page is one empty
body.

Multiplayer
- Server browser: a list with name, map and skaters columns that sort,
  search, filters (all, servers, lobbies, friends, hide full, my map),
  and a panel for the session pointed at. Pressing a row joins it; the
  row says JOIN while pointed at. Join by code is in the panel, and its
  own tab is gone.
- Host lobby, as before.
- Current session (only in one): who is here, leave, map, join code,
  party.
- Voice chat (only in a session).
- Session settings (only for a lobby's host or a server's admin). They
  are sent as explicit values, which a dedicated server needs.

Custom Stuff
- Official maps and Custom maps: pressing a map loads it.
- World: traffic, pedestrians, time of day.
- Parks: a card for each lot with its style, layout and load.
- Player: noclip, no bail, Hall of Meat, board wear, the camera views,
  flight speed and the boosts.
- Online: player and nametag distances, nametags, chat, chat bubbles,
  Discord status, and showing your tag and items.
- Visuals: camera effects, challenges, shuffle playlists.
- Binds: record or clear the button for each action.
- The player card name is no longer on the page (cardname in the
  console still sets it).

Input: the game keeps the mouse and controller while its menu is up,
so the pages only watch them. They have their own focus, moved with
the D-pad or arrow keys and pressed with A or Enter, with LT/RT or Z/C
for tabs; lists remember the row the focus left. Typing in a text box
or recording a bind takes the keyboard and controller for that long,
as chat does. Nothing is taken while the game is not the window in
front, and the overlay's own menu draws on top.

Layout follows the game's menu at any window shape: scaled to fit
whole, 192 units clear at the sides, centred past 4704 units wide.

Sounds: the pages raise the game's own UI one-shot event for moving
the focus, pressing and changing tab.
2026-10-10 00:45:22 -05:00
VebjorhkandClaude Opus 5.5 ed6b4c5aff Fix empty Social page and dead Back when reopening offline pause menu
In offline mode, closing the pause menu on Social or Custom Stuff and
opening it again showed an empty Social page, and Back did nothing until
the player switched tabs. The game reopens the page at the last position
in its own tab list (Social at position 4, the Store at position 3)
before insert() swaps the Store for Custom Stuff. Offline that swap
leaves the tab count at 5, so the menu never redraws the page.

Keep a copy of the Store tab last for a moment so the count changes and
the right page is drawn, then drop it again (trim_store). Online, and
reopening on Map, Hub or Skaters, nothing changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 22:32:44 +02:00
AyeZeeBB 76330e40bb Skater slot, menu and throwdown fixes; MY MODS rework; lobby parties
Skater slot, menu and throwdown fixes; MY MODS rework; lobby parties

Saved skaters (Extension/Customization, Extension/Skater)
- The selected slot, and slots before it, came up as the standard
  skater after a start or map change. The game asks for a slot's saved
  outfit once per level, and that happened before the cosmetics catalog
  could be read. The first selection now waits for the catalog (60 s at
  most), and later map changes check against the catalog already read.
- The retry from abdda77 is removed: the record it wrote to is a
  temporary on the game's stack, so it could never work.

Pause menu (Extension/UI/NativeMenu)
- ReSkate's entries stopped working after enough map changes: each
  level change took new slots in a fixed table of 1024 for the same
  buttons. A button now keeps its slot, and a full table hands out the
  slot that has gone longest unused.

Throwdowns (Extension/Throwdowns, Runtime/runtime_init.cpp)
- Multiplayer crashed when someone placed a throwdown after a map
  change. The event types are freed with the level but were cached for
  the process. They are now cleared when a level is left, checked
  before use, and looked for again in each level.

MY MODS (Launcher/gui_mods.cpp, gui.cpp)
- Search, a filter and an order; a switch per mod; a menu per row.
- Multi-select with tick boxes, Shift-click and Ctrl+A, and a bar to
  enable, disable, move, update or uninstall everything ticked.

Lobby parties (Extension/Multiplayer/Session)
- A lobby is no longer one party. Its host keeps parties the way a
  dedicated server does: invite, accept, join, leave, kick, promote,
  open and close, with "/p" party chat. The "Lobby party" switch is
  gone. Protocol version unchanged (38).

Mod merge (Engine/Vfs), follow-ups to e715b9b
- Files rewritten into the merged patch are tracked by position, so
  another mod's added assets no longer shift the lookup.
- Two mods adding different assets under one name is now noted, with
  whose copy the maps get.
- mod_merge_unshift_tests compiles with the launcher tests on.
2026-10-04 13:27:21 -05:00
AyeZeeBB ca1d82f636 1.0.0 Release! 2026-10-02 14:40:41 -05:00