Commit Graph
6 Commits
Author SHA1 Message Date
AyeZeeBBandcodejunky 364c6198df Launcher: Steam found on macOS through a Wine-based compatibility tool, and a macOS setup guide
Steam for Mac with NotProton or CrossOver passes the compatibility tool a path inside its app
bundle, below the folder with config/loginusers.vdf, and the tool's stand-in keeps no record of the
running client, so the launcher said Steam was not running and started offline. It now looks up
from that path for config/loginusers.vdf, and when started by the native Steam client under Wine
takes its most recent account where the running-client checks fail. Windows and Proton, where those
checks pass, are unchanged. The offline panel's hint about the launch option shows only under Wine.
MACOS-SETUP.md gives the launch option (/bin/bash, ROSETTA_ADVERTISE_AVX=1 for the game's CPU
check) for the launcher in a folder of its own.

Based on https://github.com/Dingo-Shenanigans/ReSkate/pull/219.

Co-authored-by: codejunky <pmp.codejunky@gmail.com>
2026-10-17 12:36:03 -05:00
AyeZeeBB 290089e16d crash fix 2026-10-16 17:34:06 -05:00
AyeZeeBB 2e40aeb6e2 Game data of another build: the launcher asks for a verify, and mods are looked at again
After Steam updated skate., some installs had the supported Skate.exe over
the new build's data (a copied game, or a download that stopped part-way).
The launcher called that ready, every mod was left out as "made for game
build 29544144, not the installed 29663206; rebuild it with ReSkate Studio",
and the mods stayed out after the game files were put right.
Launcher
- Ready now also needs the game's data to be the supported build, read from
  Data\layout.toc against supported_build::game_data_changelist (29544144).
  Data of another build, or none, reads "Game files need verifying".
- DOWNLOAD in that state checks every file (-validate) instead of fetching
  only what is missing. A download that fails part-way no longer ends on
  ready because Skate.exe arrived.
- Data whose build cannot be read does not block.
Mods
- A mod left out because the game was of another build is no longer
  remembered in .reskate-excluded.json: it is checked on every launch. One
  already remembered for it is looked at again.
- When it is the game that is not the supported build, the mod's message
  says to verify the game files in the launcher, not to rebuild the mod.
2026-10-13 16:31:09 -05:00
AyeZeeBB 4ac1343b95 Crash reports: self-hosted Sentry instead of Backtrace, and opt-in performance timings
Crash dumps now go to the project's own Sentry server. The launcher's
out-of-process helper is unchanged; only where it posts and what it expects
back are:

- The default endpoint is the Sentry project's minidump URL. Report
  attributes travel as Sentry tags, with the release as reskate@<version>.
- An upload counts as accepted when the server answers with an event ID.
- "backtrace" is "crash_report" throughout: the namespace, files, CMake
  targets, DINGOSDK_CRASH_REPORT_URL, DINGOSDK_BUILD_CRASH_REPORT_TESTS and
  the RESKATE_CRASH_REPORT_URL override.

Performance timings are new, and off unless "Send performance timings" is
ticked in the launcher's settings (RESKATE_TRACING=1). A small tracer
(Engine/Core/Debug/trace.h) posts each finished step to Sentry as a
transaction from a background thread; the launcher and the game it starts
share one trace. Timed: the update check, the Steam download, Thunderstore
installs, the mod merge, starting the game, the launch up to the first
playable level, each level load, joining a session, fetching the identity
lists, and the time spent in each level with its average frame rate and
long frames. Turning crash reports off turns timings off too.
2026-10-12 23:24:33 -05:00
AlexandeeerandClaude Opus 5.5 6edb666011 Launcher: log why Steam counts as offline
ReSkate.log only said "Steam is not running or not signed in", even with
Steam open and signed in. steam_offline_reason() names the check that
failed (ActiveProcess pid or ActiveUser is 0, the process cannot be
opened or identified, has exited, or is not steam.exe) and start_game
appends it to that line. steam_signed_in() behaves as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VNYF3aYa2q3MkFXc5xYnDd
2026-10-08 00:30:52 +02:00
AyeZeeBB ca1d82f636 1.0.0 Release! 2026-10-02 14:40:41 -05:00