#pragma once #include "Engine/Game/Build/fingerprint.h" #include // The game's errors of a load made of several (Extension/World/load_error_guard.cpp). namespace dingosdk::game::build::v20260929::load_errors { // describe(errors, text): a virtual of the error that holds one error per part of a load. It // writes "[i]:" and each part's own description (its virtual at + 8), or "no error" for a null // one, a line each. The parts are an array of pointers (errors + 0x18) and their count // (errors + 0x20); the text is the game's fixed text writer, whose first field is its buffer // with flags in the two low bits. // // The game calls it when a load fails, to write "load
failed with error: ..." // (0x1aa75e0), and the array can hold parts that were never set: crash reports of 2026-10-11 // (one player, six times, 2.0.5 and 2.0.6) all end in the call through part 8 after eight that // read "no error" - once a null vtable, else garbage that was read or run. inline constexpr Fingerprint describe{0x2e3ab40, { 0x48,0x89,0x5c,0x24,0x08,0x48,0x89,0x74,0x24,0x10,0x57,0x48,0x83,0xec,0x20,0x33, 0xff,0x48,0x8b,0xda,0x48,0x8b,0xf1,0x48,0x39,0x79,0x20,0x76,0x6b,0x0f,0x1f,0x00}}; inline constexpr std::uintptr_t parts_offset = 0x18, count_offset = 0x20; }