#pragma once #include // Server-side player spawners. namespace dingosdk::game::build::v20260929::server_spawn { inline constexpr std::uintptr_t spawner_vtable = 0x63ba798; // Spawner list heads, 16 bytes each, indexed by partition + 13 (or + 8 for flagged spawners). inline constexpr std::uintptr_t spawner_registry = 0x75803b0; }