#pragma once // Game addresses for the supported Skate.exe build, one header per area in // Engine/Game/Build//. Features include the area headers they use and refer to // values as addr::::. Supporting a new game build means adding a // sibling folder with the same headers and pointing `addr` at it. namespace dingosdk::game::build::v20260929 {} namespace dingosdk { namespace addr = game::build::v20260929; }