#pragma once #include "developer_board_material.h" namespace dingosdk { // Colours the board a listed player rides: `styles` is how they have each marked cosmetic, the // board's deck, grip tape, trucks and wheels after the skater's. void update_developer_board(std::uintptr_t base, std::uintptr_t board, std::uint64_t steam_id, std::uint64_t generation, DeveloperBoardState &state, const multiplayer::MarkStyles &styles) noexcept; void tick_local_developer_board(std::uintptr_t base, std::uintptr_t client, bool ready) noexcept; } // namespace dingosdk