#pragma once #include // When a function of the game finds its stack written over, the game ends itself with a fast // fail (exit code 0xc0000409): no exception, so neither crash reporter writes anything. This // puts where it happened in the log first. A diagnostic for work on the game's fixed-size // tables (texture_handle_limit); it changes nothing else. namespace dingosdk::stack_check_report { bool install(std::uintptr_t base) noexcept; }