#!/usr/bin/env bash # Steam shared libraries for the Linux ReSkateServer. # # Installs next to ReSkateServer: # libsteam_api.so (Steamworks SDK redistributable_bin/linux64) # steamclient.so, libtier0_s.so, libvstdlib_s.so (SteamCMD app 1007, SDK Redist) # and links ~/.steam/sdk64/steamclient.so (where libsteam_api.so looks). # # Usage: # ./setup-linux-server-libs.sh [--server-dir DIR] [--sdk-url URL] [--force] [--no-steamclient] # # Defaults: # --server-dir: directory containing ReSkateServer (or current directory) # --sdk-url: the pinned SDK mirror below (Valve binaries; official source: # partner.steamgames.com). Pinned to a commit and checked # against SDK_SHA256, because this library is loaded into the # server: a branch name is whatever that branch holds today. set -euo pipefail SERVER_DIR="" # Mirror commit df2baabf574a, libsteam_api.so 385840 bytes. SDK_COMMIT="df2baabf574a738ef1ea90a7e89339107fc0a279" SDK_URL="https://raw.githubusercontent.com/rlabrecque/SteamworksSDK/$SDK_COMMIT/redistributable_bin/linux64/libsteam_api.so" # Empty, or --sdk-url given, skips the hash check: pass --sdk-sha256 to keep it. SDK_SHA256="eb2dd015b84177cf4f4326fe578aab375fd8931bbbd719c7492420d9777007fe" FORCE=0 NO_STEAMCLIENT=0 while [ $# -gt 0 ]; do case "$1" in --server-dir) SERVER_DIR="${2:?missing DIR}"; shift 2 ;; --sdk-url) SDK_URL="${2:?missing URL}"; SDK_SHA256=""; shift 2 ;; --sdk-sha256) SDK_SHA256="${2:?missing SHA256}"; shift 2 ;; --force) FORCE=1; shift ;; --no-steamclient) NO_STEAMCLIENT=1; shift ;; -h|--help) sed -n '2,14p' "$0"; exit 0 ;; *) if [ -z "$SERVER_DIR" ] && [ -d "$1" ]; then SERVER_DIR="$1"; shift else echo "Unknown argument: $1" >&2; exit 2; fi ;; esac done if [ -z "$SERVER_DIR" ]; then if [ -x "./ReSkateServer" ]; then SERVER_DIR="." else echo "error: give --server-dir DIR containing ReSkateServer" >&2; exit 2; fi fi SERVER_DIR="$(cd "$SERVER_DIR" && pwd)" [ -x "$SERVER_DIR/ReSkateServer" ] || { echo "error: no ReSkateServer in $SERVER_DIR" >&2; exit 2; } command -v curl >/dev/null || { echo "error: curl is required" >&2; exit 2; } command -v tar >/dev/null || { echo "error: tar is required" >&2; exit 2; } # 1. libsteam_api.so --------------------------------------------------------- if [ -f "$SERVER_DIR/libsteam_api.so" ] && [ "$FORCE" -eq 0 ]; then echo "libsteam_api.so already present, skipping (use --force to replace)." else echo "Downloading libsteam_api.so ..." tmp="$(mktemp)" curl -fSL --retry 3 -o "$tmp" "$SDK_URL" if [ "$(wc -c <"$tmp")" -lt 100000 ]; then echo "error: download looks wrong ($(wc -c <"$tmp") bytes)" >&2; rm -f "$tmp"; exit 2; fi if command -v nm >/dev/null && ! nm -D --defined-only "$tmp" 2>/dev/null | grep "SteamAPI_SteamGameServerNetworkingSockets_SteamAPI_v01" >/dev/null; then echo "error: downloaded file has no game-server sockets export" >&2; rm -f "$tmp"; exit 2 fi # The size and export checks above catch a wrong file, not a swapped one. if [ -n "$SDK_SHA256" ]; then command -v sha256sum >/dev/null || { echo "error: sha256sum is required" >&2; rm -f "$tmp"; exit 2; } got="$(sha256sum "$tmp" | cut -d' ' -f1)" if [ "$got" != "$SDK_SHA256" ]; then echo "error: libsteam_api.so does not match the expected hash" >&2 echo " expected $SDK_SHA256" >&2 echo " got $got" >&2 echo " (a newer mirror commit needs --sdk-sha256 with its hash)" >&2 rm -f "$tmp"; exit 2 fi echo "Verified libsteam_api.so against its expected hash." fi cp "$tmp" "$SERVER_DIR/libsteam_api.so" chmod 644 "$SERVER_DIR/libsteam_api.so" rm -f "$tmp" echo "Installed $SERVER_DIR/libsteam_api.so" fi # 2. steamclient.so (+ tier0/vstdlib) ------------------------------------------ if [ "$NO_STEAMCLIENT" -eq 1 ]; then echo "Skipping steamclient (--no-steamclient)." elif [ -f "$SERVER_DIR/steamclient.so" ] && [ "$FORCE" -eq 0 ]; then echo "steamclient.so already present, skipping (use --force to replace)." else work="$(mktemp -d)" trap 'rm -rf "$work"' EXIT echo "Fetching SteamCMD SDK Redist (app 1007) ..." curl -fSL --retry 3 -o "$work/steamcmd.tar.gz" \ "https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz" tar xzf "$work/steamcmd.tar.gz" -C "$work" ( cd "$work" && ./steamcmd.sh +@sSteamCmdForcePlatformType linux +login anonymous +app_update 1007 +quit ) if [ ! -f "$work/linux64/steamclient.so" ]; then echo "error: steamclient.so not downloaded" >&2; exit 2; fi cp "$work/linux64/steamclient.so" "$SERVER_DIR/" for extra in libtier0_s.so libvstdlib_s.so; do [ -f "$work/linux64/$extra" ] && cp "$work/linux64/$extra" "$SERVER_DIR/" done chmod 644 "$SERVER_DIR/"*.so rm -rf "$work" trap - EXIT echo "Installed steamclient.so (+ tier0/vstdlib if present)." fi # 3. sdk64 symlink (where libsteam_api.so looks) -------------------------------- if [ -f "$SERVER_DIR/steamclient.so" ]; then mkdir -p "$HOME/.steam/sdk64" ln -sf "$SERVER_DIR/steamclient.so" "$HOME/.steam/sdk64/steamclient.so" echo "Linked ~/.steam/sdk64/steamclient.so" fi # 4. Verify --------------------------------------------------------------------- echo "---" ls -lh "$SERVER_DIR/ReSkateServer" "$SERVER_DIR/"*.so if command -v nm >/dev/null; then nm -D --defined-only "$SERVER_DIR/libsteam_api.so" 2>/dev/null \ | grep -o "SteamGameServerNetworkingSockets_SteamAPI_v[0-9]*" | sort -u | sed 's/^/sockets: /' fi echo "Done. Next: edit $SERVER_DIR/ReSkateServer.json (name, admins), then run $SERVER_DIR/ReSkateServer"