#pragma once #include #include "session_competition.h" namespace dingosdk { // Noclip (and teleporting), No Bail, the forward / up boosts and ollies as the session's host lets // the local player use them. All are allowed outside a session, and always for the host // itself and a dedicated server's admins. namespace session_tools_detail { inline std::atomic noclip{true}, no_bail{true}, boosts{true}, ollies{true}; inline std::atomic session{}; } inline bool session_noclip_allowed() noexcept { return !competition_stock_physics() && session_tools_detail::noclip.load(std::memory_order_acquire); } inline bool session_no_bail_allowed() noexcept { return !competition_stock_physics() && session_tools_detail::no_bail.load(std::memory_order_acquire); } inline bool session_boosts_allowed() noexcept { return !competition_stock_physics() && session_tools_detail::boosts.load(std::memory_order_acquire); } // A lock, not a tool: a competition's stock physics leaves it as the server set it. inline bool session_ollies_allowed() noexcept { return session_tools_detail::ollies.load(std::memory_order_acquire); } // Hosting or joined to a multiplayer session (set by the session every tick). Any thread. inline bool multiplayer_session_active() noexcept { return session_tools_detail::session.load(std::memory_order_acquire); } inline void set_multiplayer_session_active(bool active) noexcept { session_tools_detail::session.store(active, std::memory_order_release); } inline void set_session_tools_allowed(bool noclip, bool no_bail, bool boosts, bool ollies) noexcept { session_tools_detail::noclip.store(noclip, std::memory_order_release); session_tools_detail::no_bail.store(no_bail, std::memory_order_release); session_tools_detail::boosts.store(boosts, std::memory_order_release); session_tools_detail::ollies.store(ollies, std::memory_order_release); } } // namespace dingosdk