#pragma once #include "developer_hoodie_material.h" #include namespace dingosdk { namespace developer_board_detail { using developer_hoodie_detail::Color; using developer_hoodie_detail::material_hash; using developer_hoodie_detail::rainbow; inline constexpr std::uint64_t graphic_color = 0x873f48af36e50d59ULL; inline constexpr std::uint64_t base_color = 0x8c46cd354b18a9e2ULL; inline constexpr Color shader_default{.5f, .5f, .5f}; inline constexpr std::array slots{ "Characters/Customization/Board/Slots/Skateboard_Deck_Slot", "Characters/Customization/Board/Slots/Skateboard_Trucks_Slot", "Characters/Customization/Board/Slots/Skateboard_Wheels_Slot"}; struct Target { std::string_view asset, material; std::uint32_t recipe_slot; std::size_t controller; std::uint64_t key; }; // The board loader registers Deck_Mat / DeckTop_Mat for the compiled sections // Skateboard_base_mat / mat_skateboard_top. Use the live named map identities. // Recipe identities, assigned board controllers and serialized shader keys from // the four pink cosmetics. The deck's wood follows its Solid Pink graphic. inline constexpr std::array targets{{ {"Own_DeckGraphic_Gen_Popsicle_00021", "Deck_Mat", 0x66071628, 0, graphic_color}, {"Own_DeckGraphic_Gen_Popsicle_00021", "Deck_Mat", 0x66071628, 0, base_color}, {"Own_DeckGripColor_Gen_Popsicle_00006", "DeckTop_Mat", 0x755d5ee0, 0, graphic_color}, {"Own_Truck_Gen_Default_00002", "Truck_Mat", 0x0add98be, 1, base_color}, {"Own_WheelColor_Gen_Classic_00005", "Wheel_mat", 0xc83bb94e, 2, base_color}, }}; // Native ParamDbKey and inline NativeValue layout used by addEsVector's setter. // The key's first word is the final two serialized GUID bytes. Its type index // comes from the live ColorRgb descriptor, not a serialized Vec3 or boxed value. struct ParameterKey { std::uint16_t identity{}, size{}, type{}, count{}; std::uint64_t hash{}; }; struct NativeColor { Color color{}; std::uint32_t padding{}; std::uintptr_t type{}; std::uint32_t flags{3}, reserved{}; }; static_assert(sizeof(ParameterKey) == 16 && offsetof(ParameterKey, hash) == 8); static_assert(sizeof(NativeColor) == 32 && offsetof(NativeColor, type) == 16 && offsetof(NativeColor, flags) == 24); inline ParameterKey parameter_key(std::uint64_t hash, std::uint16_t type) noexcept { return {static_cast(hash == graphic_color ? 0xd442 : 0x8c54), sizeof(Color), type, 1, hash}; } struct Binding { std::uintptr_t item{}, material{}, node{}, type{}; ParameterKey key{}; Color color{}; bool eligible{}; }; struct SavedColor { Binding binding; Color original{}, last{}; }; inline constexpr std::size_t max_bindings = targets.size() * 4; struct Materials { std::uintptr_t component{}, appearance{}; std::array bindings{}; std::size_t count{}; bool pending{}; }; template std::uintptr_t parameter(Memory &m, std::uintptr_t material, std::uint64_t key) { const auto buckets = m.ptr(material, 0x268); const auto size = m.template get(material, 0x270); const auto total = m.template get(material, 0x274); // The native setter also uses these buckets when inserting a missing color. m.check(buckets && size && size <= 1024 && total <= 512, "Board parameter map exceeds bounds."); const auto sentinel = m.ptr(buckets, size * 8ULL); auto node = m.ptr(buckets, (key % size) * 8ULL); std::uint32_t visited{}; for (; node && node != sentinel && visited < total; ++visited, node = m.ptr(node, 0x40)) if (m.template get(node, 8) == key) return node; m.check(!node || node == sentinel, "Board parameter chain exceeds bounds."); return 0; } template Materials materials(Read &read, std::uintptr_t base, std::uintptr_t entity) { using namespace multiplayer; CosmeticMemory m{read, base}; Materials out; m.check(m.ptr(entity) == base + addr::engine::board_entity_vtable, "RGB board actor type differs."); out.component = m.component(entity); out.pending = m.template get(out.component, 0x10a) || m.template get(out.component, 0x10d); const auto recipe = m.ptr(out.component, 0x158); const auto count = m.count(recipe, sizeof(NativeCosmeticItem), max_cosmetic_slots); std::array eligible{}; for (std::size_t i = 0; i < count; ++i) { const auto item = m.template get(recipe, i * sizeof(NativeCosmeticItem)); for (std::size_t t = 0; t < targets.size(); ++t) { const auto &target = targets[t]; if (item.slot != target.recipe_slot || item.hash != cosmetic_asset_hash(target.asset)) continue; const auto name = item.asset ? m.text(reinterpret_cast(item.asset)) : std::string{}; eligible[t] = name.empty() || name == target.asset; } } const auto type = base + addr::native_cosmetics::color_rgb_type; const auto info = m.ptr(type); m.check(info >= base && info < base + 0x09144000 && m.template get(info) == 0x885eff59 && m.template get(info, 6) == sizeof(Color), "Board ColorRgb descriptor differs."); const auto type_index = m.template get(type, 8); out.appearance = read_native_component(read, entity, base + addr::engine::skater_appearance_vtable); const auto begin = m.ptr(out.appearance, 0x90), end = m.ptr(out.appearance, 0x98), capacity = m.ptr(out.appearance, 0xa0); m.check(begin <= end && end <= capacity && (end - begin) % 8 == 0 && (capacity - begin) % 8 == 0 && (capacity - begin) / 8 <= 64 && (begin || !capacity), "Board controller array exceeds bounds."); std::array seen{}; for (auto entry = begin; entry < end; entry += 8) { const auto item = m.ptr(entry); if (!item) continue; m.check(m.ptr(item, 0x48) == out.appearance + 0x40, "Board controller ownership differs."); const auto name = m.text(m.ptr(item, 0x30)); const auto assigned = std::find(slots.begin(), slots.end(), name); if (assigned == slots.end()) continue; const auto slot = static_cast(assigned - slots.begin()); m.check(!seen[slot], "Board has duplicate slot controllers."); seen[slot] = true; if (!(m.template get(item, 0xb0) & 2)) { out.pending = true; continue; } const auto buckets = m.ptr(item, 0x1f0); const auto size = m.template get(item, 0x1f8), total = m.template get(item, 0x1fc); if (!total) { out.pending = true; continue; } m.check(buckets && size && size <= 256 && total <= 128, "Board material map exceeds bounds."); const auto sentinel = m.ptr(buckets, size * 8ULL); for (std::size_t t = 0; t < targets.size(); ++t) { const auto &target = targets[t]; if (target.controller != slot) continue; const auto hash = material_hash(target.material); auto node = m.ptr(buckets, (hash % size) * 8ULL); std::uint32_t visited{}; for (; node && node != sentinel && visited < total; ++visited, node = m.ptr(node, 0x28)) if (m.template get(node) == hash) break; m.check(!node || node == sentinel || visited < total, "Board material chain exceeds bounds."); if (!node || node == sentinel) continue; std::array variants{}; for (std::size_t v = 0; v < variants.size(); ++v) { const auto material = m.ptr(node, 8 + v * 8); if (!material || std::find(variants.begin(), variants.begin() + v, material) != variants.begin() + v) continue; variants[v] = material; const auto p = parameter(m, material, target.key); const auto key = parameter_key(target.key, type_index); Color color = shader_default; if (p) { const auto native_key = m.template get(p); m.check(native_key.identity == key.identity && native_key.size == key.size && native_key.type == key.type && native_key.count == key.count && m.ptr(p, 0x20) == type && (m.template get(p, 0x28) & 1), "Board color parameter type differs."); color = m.template get(p, 0x10); m.check(std::all_of(color.begin(), color.end(), [](float c) { return std::isfinite(c); }), "Board color is invalid."); } m.check(out.count < out.bindings.size(), "Board colors exceed bounds."); out.bindings[out.count++] = {item, material, p, type, key, color, eligible[t]}; } } } return out; } inline bool same_binding(const Binding &live, const Binding &saved) noexcept { // A successful native insertion acquires its node on the next fresh walk. return live.item == saved.item && live.material == saved.material && live.type == saved.type && live.key.hash == saved.key.hash && (saved.node ? live.node == saved.node : live.node != 0); } } // namespace developer_board_detail struct DeveloperBoardState { std::uintptr_t entity{}, component{}, appearance{}; std::uint64_t generation{}; std::array colors{}; std::size_t count{}; }; namespace developer_board_detail { // Re-discover ownership before every write. Changing the recipe restores only // colors that still equal our last write; native preset updates take precedence. // Missing keys inherit .5 from these compiled board shaders. Keep inserted // overrides at native preset priority and restore that default on deactivation. // Never clear a NativeValue: the renderer still copies the key's full payload. template void animate(DeveloperBoardState &state, const Materials &live, std::uintptr_t entity, std::uint64_t generation, bool developer, std::uint64_t milliseconds, Write &write, Publish &publish) { if (state.entity != entity || state.generation != generation || state.component != live.component || state.appearance != live.appearance) state = {}; if (live.pending) return; DeveloperBoardState next; next.entity = entity; next.generation = generation; next.component = live.component; next.appearance = live.appearance; const auto color = rainbow(milliseconds); std::array changed_items{}; std::size_t changed{}; for (std::size_t i = 0; i < live.count; ++i) { const auto &binding = live.bindings[i]; const SavedColor *saved{}; for (std::size_t j = 0; j < state.count; ++j) if (same_binding(binding, state.colors[j].binding)) { saved = &state.colors[j]; break; } bool wrote{}; if (developer && binding.eligible) { const auto original = saved && binding.color == saved->last ? saved->original : binding.color; if ((binding.node && binding.color == color) || (wrote = write(binding, color))) next.colors[next.count++] = {binding, original, color}; else if (saved) next.colors[next.count++] = *saved; } else if (saved && binding.color == saved->last && binding.color != saved->original) { wrote = write(binding, saved->original); if (!wrote) next.colors[next.count++] = *saved; } if (wrote && std::find(changed_items.begin(), changed_items.begin() + changed, binding.item) == changed_items.begin() + changed) changed_items[changed++] = binding.item; } state = next; for (std::size_t i = 0; i < changed; ++i) publish(changed_items[i]); } } // namespace developer_board_detail } // namespace dingosdk