#pragma once #include #include namespace dingosdk::multiplayer { // Shared by developer tags and cosmetics. Steam authenticates these identities. inline constexpr std::array reskate_developers{ 76561198084159190ULL, // zee_x64 76561198255588397ULL, // reglitched }; inline bool reskate_developer(std::uint64_t id) noexcept { for (const auto developer : reskate_developers) if (developer == id) return true; return false; } } // namespace dingosdk::multiplayer