#pragma once #include #include #include #include #include #include #include namespace dingosdk::multiplayer { // Who the ReSkate backend lists in each of its Steam ID categories, and who it // has banned. The lists are kept in its admin panel and read from // api.reskate.dev, so they change without a release. Steam authenticates these // identities. Each category has its tag in chat and on nametags (player_role) // and its animation on the marked hoodie and board (developer_hoodie_material.h). enum class IdentityList : std::uint8_t { developer, homie, content_creator, centrix, banned, count }; using IdentityLists = std::array, static_cast(IdentityList::count)>; inline constexpr std::string_view identity_lists_url = "https://api.reskate.dev/api/v1/steam-ids"; // The game's way of reading them (the dedicated server's is Server/global_bans.h). Called // every client tick: reads the lists in the background, at startup and every ten // minutes after (a minute after a failure). Offline mode reads them too, for the // player's own hoodie and board. void refresh_identity_lists() noexcept; // Any thread. Nobody is listed until the first answer has arrived. bool identity_listed(std::uint64_t id, IdentityList list) noexcept; // Shared by the developer tag and the rainbow hoodie and board. inline bool reskate_developer(std::uint64_t id) noexcept { return identity_listed(id, IdentityList::developer); } // The category a player's tag and items come from: a developer's before Centrix's before a // content creator's before a homie's. Most players are in none. inline std::optional identity_mark(std::uint64_t id) noexcept { for (const auto list : {IdentityList::developer, IdentityList::centrix, IdentityList::content_creator, IdentityList::homie}) if (identity_listed(id, list)) return list; return std::nullopt; } // The local player's own choices to go without their tag, and without their animated items // (the menu's Special page, which only a listed player gets). Their appearance tells everyone // else (Appearance::hide_tag, Appearance::hide_items). inline std::atomic own_tag{true}, own_items{true}; inline bool own_tag_shown() noexcept { return own_tag.load(std::memory_order_relaxed); } inline void show_own_tag(bool shown) noexcept { own_tag.store(shown, std::memory_order_relaxed); } inline bool own_items_shown() noexcept { return own_items.load(std::memory_order_relaxed); } inline void show_own_items(bool shown) noexcept { own_items.store(shown, std::memory_order_relaxed); } // A global ban is enforced by whoever a player would play with: a host and a dedicated server // turn them away, and a guest leaves a lobby they host, which their own game does not start // either (session_receive.cpp, Server/server_host.cpp). A server can opt out ("global_bans"), // so a banned player's own game still lets them try to join. Nobody is banned while the lists // cannot be read. inline bool reskate_banned(std::uint64_t id) noexcept { return identity_listed(id, IdentityList::banned); } inline constexpr std::string_view banned_notice = "You are banned from ReSkate multiplayer."; // The API's answer, {"categories":{"dev":["7656119..."],"homie":[],...},"banned":[]}, // as sorted lists. A category this build does not know is ignored and a list the // answer leaves out is empty; an entry that is not a player's SteamID64 throws. IdentityLists parse_identity_lists(std::string_view json); // Puts sorted lists in use. False when they are the ones already in use. bool publish_identity_lists(IdentityLists lists); } // namespace dingosdk::multiplayer