#include "Engine/Core/Platform/launcher_support.h" #include "Engine/Core/Log/logging.h" #include "Engine/Core/Profiling/profiler.h" #include "overlay_internal.h" #include "Extension/Trainer/trainer_page.h" #include "park_previews.h" #include "chat_emotes.h" #include "input_capture.h" #include "cursor.h" namespace dingosdk::overlay::detail { bool completed(UINT64 value, DWORD timeout_ms) { auto& s = state(); if (!value) return true; if (!s.fence) return false; const auto done = s.fence->GetCompletedValue(); if (done == UINT64_MAX) { record_device_failure(s.device.Get(), DXGI_ERROR_DEVICE_REMOVED, "Fence::GetCompletedValue"); return false; } if (done >= value) return true; if (!s.fence_event || FAILED(s.fence->SetEventOnCompletion(value, s.fence_event))) return false; if (WaitForSingleObject(s.fence_event, timeout_ms) != WAIT_OBJECT_0) return false; const auto after = s.fence->GetCompletedValue(); return after != UINT64_MAX && after >= value; } void destroy_graphics() { auto& s = state(); clear_park_previews(); restore_input(false); { std::lock_guard lock(s.input_mutex); s.input.clear(); } ImGuiContext* previous = ImGui::GetCurrentContext(); if (s.context) { ImGui::SetCurrentContext(s.context); if (s.dx12_ready) ImGui_ImplDX12_Shutdown(); if (s.win32_ready) ImGui_ImplWin32_Shutdown(); ImGui::DestroyContext(s.context); ImGui::SetCurrentContext(previous == s.context ? nullptr : previous); } s.context = nullptr; s.win32_ready = s.dx12_ready = s.ready = false; s.ui_was_interactive = false; s.frames.clear(); s.commands.Reset(); s.rtvs.Reset(); s.srvs.Reset(); s.fence.Reset(); s.device.Reset(); if (s.fence_event) CloseHandle(s.fence_event); s.fence_event = nullptr; s.next_fence = 0; s.submitted_draws = 0; s.upload_fences.clear(); } ComPtr object_identity(IUnknown* object) { ComPtr identity; if (object) object->QueryInterface(IID_PPV_ARGS(&identity)); return identity; } std::uint64_t client_area(HWND window) { RECT rectangle{}; if (!window || !IsWindow(window) || !GetClientRect(window, &rectangle)) return 0; const auto width = std::max(0, rectangle.right - rectangle.left); const auto height = std::max(0, rectangle.bottom - rectangle.top); return static_cast(width) * static_cast(height); } Binding* find_binding(IUnknown* identity) { auto& bindings = state().bindings; const auto found = std::find_if(bindings.begin(), bindings.end(), [identity](const Binding& candidate) { return candidate.identity == identity; }); return found == bindings.end() ? nullptr : &*found; } bool select_presented_swapchain(IDXGISwapChain* presented) { auto& s = state(); const auto identity = object_identity(presented); if (!identity) return false; Binding* binding = find_binding(identity.Get()); if (!binding) return false; const auto now = std::chrono::steady_clock::now(); if (s.swapchain_identity == identity.Get()) { s.last_selected_present = now; return true; } bool replace = !s.swapchain; if (s.swapchain) { const auto candidate_area = client_area(binding->window); const auto selected_area = client_area(s.swapchain_window); const bool selected_invalid = !s.swapchain_window || !IsWindow(s.swapchain_window) || s.selected_window_destroyed.load(); const bool same_window = binding->window == s.swapchain_window; const auto foreground = GetForegroundWindow(); const bool selected_foreground = foreground == s.swapchain_window; const bool candidate_foreground = foreground == binding->window && binding->window != s.swapchain_window; const bool selected_idle = s.last_selected_present.time_since_epoch().count() != 0 && now - s.last_selected_present > std::chrono::seconds(1) && candidate_area >= selected_area; // A game can present multiple chains into the same HWND. Once one has // initialized successfully, alternating presentations from a sibling // chain must not repeatedly tear down and recreate the ImGui backend. // A same-window candidate may take over only after the selected chain // has become invalid or has stopped presenting long enough to be stale. replace = selected_invalid || selected_idle; if (!same_window) { // Once a valid foreground chain is actively presenting, a larger // hidden or auxiliary window must not displace it. Area is only a // startup hint before the selected renderer becomes ready. replace = replace || (candidate_foreground && !selected_foreground) || (!s.ready && !selected_foreground && candidate_area >= selected_area); } } if (!replace) return false; if (s.next_fence && !completed(s.next_fence, render_fence_timeout_ms)) return false; ComPtr extended; if (FAILED(presented->QueryInterface(IID_PPV_ARGS(&extended)))) return false; if (s.swapchain) s.show_on_ready = s.visible.load(); destroy_graphics(); s.swapchain = std::move(extended); s.queue = binding->queue; s.swapchain_identity = identity.Get(); s.swapchain_window = binding->window; s.selected_window_destroyed.store(false); s.last_selected_present = now; s.next_setup_attempt = {}; s.failed.store(false); dingosdk::logging::write(dingosdk::logging::Level::info, dingosdk::logging::Channel::graphics, "Selected presenting DX12 swapchain."); return true; } bool setup_graphics() { auto& s = state(); DXGI_SWAP_CHAIN_DESC description{}; if (FAILED(s.swapchain->GetDesc(&description)) || description.BufferCount < 2 || description.BufferCount > 8 || description.SampleDesc.Count != 1 || !description.OutputWindow) return false; dingosdk::logging::printf(dingosdk::logging::Level::debug, dingosdk::logging::Channel::graphics, "Swapchain setup: chain=%p queue=%p size=%ux%u buffers=%u format=%u usage=0x%x flags=0x%x effect=%u windowed=%d", s.swapchain.Get(), s.queue.Get(), description.BufferDesc.Width, description.BufferDesc.Height, description.BufferCount, static_cast(description.BufferDesc.Format), description.BufferUsage, description.Flags, static_cast(description.SwapEffect), description.Windowed); if ((description.SwapEffect != DXGI_SWAP_EFFECT_FLIP_DISCARD && description.SwapEffect != DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL) || !(description.BufferUsage & DXGI_USAGE_RENDER_TARGET_OUTPUT) || (description.BufferUsage & DXGI_USAGE_READ_ONLY)) { dingosdk::logging::write(dingosdk::logging::Level::warning, dingosdk::logging::Channel::graphics, "Unsupported or read-only swapchain; overlay drawing disabled."); s.failed = true; return false; } DWORD pid = 0; GetWindowThreadProcessId(description.OutputWindow, &pid); if (pid != GetCurrentProcessId()) return false; if (FAILED(s.swapchain->GetDevice(IID_PPV_ARGS(&s.device)))) return false; const auto adapter = s.device->GetAdapterLuid(); dingosdk::logging::printf(dingosdk::logging::Level::debug, dingosdk::logging::Channel::graphics, "Device=%p adapter_luid=%08lx:%08lx node_count=%u", s.device.Get(), static_cast(adapter.HighPart), adapter.LowPart, s.device->GetNodeCount()); for (const auto* name : {L"sl.interposer.dll", L"sl.dlss_g.dll", L"nvngx_dlssg.dll", L"GameOverlayRenderer64.dll", L"DiscordHook64.dll", L"RTSSHooks64.dll"}) dingosdk::logging::printf(dingosdk::logging::Level::debug, dingosdk::logging::Channel::graphics, "Graphics module %ls loaded=%d", name, GetModuleHandleW(name) != nullptr); if (s.queue->GetDesc().Type != D3D12_COMMAND_LIST_TYPE_DIRECT) { dingosdk::logging::printf(dingosdk::logging::Level::warning, dingosdk::logging::Channel::graphics, "Graphics setup rejected a non-direct presentation queue"); return false; } ComPtr queue_device; const auto queue_device_result = s.queue->GetDevice(IID_PPV_ARGS(&queue_device)); if (FAILED(queue_device_result)) { dingosdk::logging::printf(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Graphics setup could not read the presentation queue device: result=0x%08lx", static_cast(queue_device_result)); return false; } const auto queue_adapter = queue_device->GetAdapterLuid(); if (queue_adapter.HighPart != adapter.HighPart || queue_adapter.LowPart != adapter.LowPart) { dingosdk::logging::printf(dingosdk::logging::Level::warning, dingosdk::logging::Channel::graphics, "Graphics setup rejected a presentation queue from adapter=%08lx:%08lx", static_cast(queue_adapter.HighPart), queue_adapter.LowPart); return false; } const auto swapchain_device_identity = object_identity(s.device.Get()); const auto queue_device_identity = object_identity(queue_device.Get()); dingosdk::logging::printf(dingosdk::logging::Level::debug, dingosdk::logging::Channel::graphics, "Presentation queue device=%p adapter_luid=%08lx:%08lx com_identity_match=%d", queue_device.Get(), static_cast(queue_adapter.HighPart), queue_adapter.LowPart, swapchain_device_identity && queue_device_identity && swapchain_device_identity.Get() == queue_device_identity.Get()); // Streamline can expose separate COM wrapper identities for a swapchain // device and the device returned by its accepted presentation queue. The // queue was captured from successful DXGI creation/resize, so adapter and // queue-type validation are the portable checks here. const auto format = description.BufferDesc.Format; if (format != DXGI_FORMAT_R8G8B8A8_UNORM && format != DXGI_FORMAT_B8G8R8A8_UNORM && format != DXGI_FORMAT_R10G10B10A2_UNORM && format != DXGI_FORMAT_R16G16B16A16_FLOAT) return false; D3D12_DESCRIPTOR_HEAP_DESC heap{}; heap.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV; heap.NumDescriptors = description.BufferCount; auto graphics_result = s.device->CreateDescriptorHeap(&heap, IID_PPV_ARGS(&s.rtvs)); if (FAILED(graphics_result)) { dingosdk::logging::printf(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Graphics setup failed at RTV heap creation: result=0x%08lx", static_cast(graphics_result)); return false; } heap.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV; heap.NumDescriptors = 1; heap.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE; graphics_result = s.device->CreateDescriptorHeap(&heap, IID_PPV_ARGS(&s.srvs)); if (FAILED(graphics_result)) { dingosdk::logging::printf(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Graphics setup failed at SRV heap creation: result=0x%08lx", static_cast(graphics_result)); return false; } s.frames.resize(description.BufferCount); s.upload_fences.assign(description.BufferCount, 0); auto handle = s.rtvs->GetCPUDescriptorHandleForHeapStart(); const auto stride = s.device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV); for (UINT i = 0; i < description.BufferCount; ++i) { auto& frame = s.frames[i]; graphics_result = s.swapchain->GetBuffer(i, IID_PPV_ARGS(&frame.buffer)); if (FAILED(graphics_result)) { dingosdk::logging::printf(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Graphics setup failed at GetBuffer[%u]: result=0x%08lx", i, static_cast(graphics_result)); return false; } graphics_result = s.device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&frame.allocator)); if (FAILED(graphics_result)) { dingosdk::logging::printf(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Graphics setup failed at command allocator[%u]: result=0x%08lx", i, static_cast(graphics_result)); return false; } const auto buffer_desc = frame.buffer->GetDesc(); ComPtr dxgi_resource; DXGI_USAGE usage{}; const bool usage_available = SUCCEEDED(frame.buffer.As(&dxgi_resource)) && SUCCEEDED(dxgi_resource->GetUsage(&usage)); dingosdk::logging::printf(dingosdk::logging::Level::debug, dingosdk::logging::Channel::graphics, "Backbuffer[%u]=%p size=%llux%u flags=0x%x usage_available=%d usage=0x%x", i, frame.buffer.Get(), buffer_desc.Width, buffer_desc.Height, static_cast(buffer_desc.Flags), usage_available, usage); if (!(buffer_desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) || (usage_available && (usage & DXGI_USAGE_READ_ONLY))) { dingosdk::logging::write(dingosdk::logging::Level::warning, dingosdk::logging::Channel::graphics, "Backbuffer is not writable as a render target; overlay drawing disabled."); s.failed = true; return false; } frame.rtv = handle; s.device->CreateRenderTargetView(frame.buffer.Get(), nullptr, handle); handle.ptr += stride; } graphics_result = s.device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, s.frames[0].allocator.Get(), nullptr, IID_PPV_ARGS(&s.commands)); if (FAILED(graphics_result)) { dingosdk::logging::printf(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Graphics setup failed at command list creation: result=0x%08lx", static_cast(graphics_result)); return false; } graphics_result = s.commands->Close(); if (FAILED(graphics_result)) { dingosdk::logging::printf(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Graphics setup failed while closing the command list: result=0x%08lx", static_cast(graphics_result)); return false; } graphics_result = s.device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&s.fence)); if (FAILED(graphics_result)) { dingosdk::logging::printf(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Graphics setup failed at fence creation: result=0x%08lx", static_cast(graphics_result)); return false; } s.commands->SetName(L"ReSkate overlay draw"); s.fence->SetName(L"ReSkate overlay fence"); s.fence_event = CreateEventW(nullptr, FALSE, FALSE, nullptr); if (!s.fence_event) return false; ImGuiContext* previous = ImGui::GetCurrentContext(); s.context = ImGui::CreateContext(); ImGui::SetCurrentContext(s.context); ImGui::GetIO().IniFilename = nullptr; ImGui::GetIO().LogFilename = nullptr; ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; ImGui::StyleColorsDark(); dingosdk::overlay::load_skate_fonts(s.menu); // Thumbnails are read from the game's own data at startup; the read is // normally long finished by the time the first frame gets here. // Emotes reserve their room before the park previews build the atlas, and fill it after. const auto emote_count = reserve_chat_emotes(*ImGui::GetIO().Fonts, std::chrono::seconds(5)); const auto preview_count = load_park_previews(*ImGui::GetIO().Fonts, std::chrono::seconds(5)); fill_chat_emotes(*ImGui::GetIO().Fonts); if (emote_count) dingosdk::logging::printf(dingosdk::logging::Level::info, dingosdk::logging::Channel::graphics, "Chat emotes: %zu ready.", emote_count); dingosdk::logging::printf(dingosdk::logging::Level::info, dingosdk::logging::Channel::graphics, "Park library: %zu object thumbnails loaded from the game data.", preview_count); s.win32_ready = ImGui_ImplWin32_Init(description.OutputWindow); ImGui_ImplDX12_InitInfo info; info.Device = s.device.Get(); info.CommandQueue = s.queue.Get(); info.NumFramesInFlight = static_cast(description.BufferCount); info.RTVFormat = format; info.SrvDescriptorHeap = s.srvs.Get(); info.LegacySingleSrvCpuDescriptor = s.srvs->GetCPUDescriptorHandleForHeapStart(); info.LegacySingleSrvGpuDescriptor = s.srvs->GetGPUDescriptorHandleForHeapStart(); if (s.win32_ready) s.dx12_ready = ImGui_ImplDX12_Init(&info); // Font upload uses the exact swapchain queue, and this pinned backend waits // for its own upload fence before returning from device-object creation. const bool objects = s.dx12_ready && ImGui_ImplDX12_CreateDeviceObjects(); ImGui::SetCurrentContext(previous); if (!objects) { dingosdk::logging::printf(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Graphics setup failed in ImGui initialization: win32=%d dx12=%d objects=%d", s.win32_ready, s.dx12_ready, objects); return false; } s.window.store(description.OutputWindow); { std::lock_guard lock(s.window_hook_mutex); auto& hook = s.window_hooks[description.OutputWindow]; if (!hook.installed) { const auto current = reinterpret_cast(GetWindowLongPtrW(description.OutputWindow, GWLP_WNDPROC)); if (current == window_proc) return false; hook.previous = current; SetLastError(0); const auto proc = reinterpret_cast(SetWindowLongPtrW(description.OutputWindow, GWLP_WNDPROC, reinterpret_cast(window_proc))); if (!proc && GetLastError() != 0) return false; hook.previous = proc; hook.installed = true; } } s.input_attached.store(true); s.visible.store(s.show_on_ready); sync_menu_cursor(); if (s.console_visible.load()) s.console_focus_requested.store(true); s.ready = true; s.selected_window_destroyed.store(false); const auto keys = dingosdk::launcher::overlay_keys(); dingosdk::logging::write(dingosdk::logging::Level::info, dingosdk::logging::Channel::graphics, "DX12 overlay ready. " + dingosdk::launcher::key_name(keys.menu) + " toggles the menu; " + dingosdk::launcher::key_name(keys.console) + " toggles the console."); return true; } bool finite_position(const std::array& position) { return std::all_of(position.begin(), position.end(), [](float value) { return std::isfinite(value); }); } void draw_menu() { auto& s = state(); const auto now = std::chrono::steady_clock::now(); // This only copies the published model; native world/catalog discovery stays // on the client thread at its existing cadence. const auto interval = std::chrono::milliseconds(16); // Chat alone shows nothing from the model: polling it then would only make // the game thread wait on the host's lock. const bool model_shown = s.visible.load() || s.console_visible.load() || s.editor_visible.load(); if (model_shown && now - s.last_model >= interval) { s.last_model = now; if (s.callbacks.read_model) { // Hand the host the model already held: it copies only what changed since. dingosdk::overlay::Model next = std::move(s.model); next.console_log.clear(); s.callbacks.read_model(s.callbacks.user, next); // Bound the UI work even if a corrupt/native catalog is returned. if (next.levels.size() > 128) next.levels.resize(128); for (auto& level : next.levels) if (level.start_points.size() > 64) level.start_points.resize(64); if (next.offline.variables.size() > 512) next.offline.variables.resize(512); for (auto& variable : next.offline.variables) if (variable.name.size() > 256) variable.name.resize(256); if (next.console_log.size() > maximum_console_lines) next.console_log.erase(next.console_log.begin(), next.console_log.end() - maximum_console_lines); for (auto& line : next.console_log) if (line.text.size() > maximum_console_line_length) line.text.resize(maximum_console_line_length); next.debug.camera_position_valid &= finite_position(next.debug.camera_position); next.debug.skater_position_valid &= finite_position(next.debug.skater_position); // The callback owns this fresh batch. Move it into ingestion rather // than copying every retained log string a second time each poll. ingest_console_log(std::move(next.console_log)); s.model = std::move(next); } } // Nothing but the chat: the held model may be old, so it must not reopen the editor. if (!model_shown) { s.editor_flight.store(false); return; } const bool editor_was_visible = s.editor_visible.exchange(s.model.debug.park_editor); if (s.model.debug.park_editor) { if (!editor_was_visible) s.editor.exit_pending = false; bool visible = s.visible.load(); s.editor.title_font = s.menu.title; s.editor.bold_font = s.menu.bold; s.editor.heading_font = s.menu.heading; s.editor.ui_scale = std::clamp(s.model.menu_scale, dingosdk::min_menu_scale, dingosdk::max_menu_scale); static const auto close_key = dingosdk::launcher::key_cap(dingosdk::launcher::overlay_keys().menu); s.editor.close_key = close_key; ImGui::PushFont(s.menu.body); const bool flight = dingosdk::overlay::draw_park_editor(s.editor, s.model, s.callbacks, s.console_visible.load(), s.editor_exit_requested.exchange(false), visible); ImGui::PopFont(); s.visible.store(visible); s.editor_flight.store(flight); s.editor_input_time.store(GetTickCount64()); return; } s.editor_flight.store(false); if (!s.visible.load()) return; bool visible = true; dingosdk::overlay::draw_skate_menu(s.menu, s.model, s.callbacks, visible); if (!visible) s.visible.store(false); } void render(IDXGISwapChain* presented, UINT flags) { auto& s = state(); if (flags & DXGI_PRESENT_TEST) return; dingosdk::profiler::record_present(); std::lock_guard lock(s.render_mutex); if (s.stop.load()) { if (!s.swapchain || completed(s.next_fence, 0)) { restore_input(true); destroy_graphics(); s.queue.Reset(); s.swapchain.Reset(); s.swapchain_identity = nullptr; s.swapchain_window = nullptr; s.bindings.clear(); s.callbacks = {}; } return; } if (!select_presented_swapchain(presented)) return; if (s.failed.load()) return; if (!s.ready) { const auto now = std::chrono::steady_clock::now(); if (now < s.next_setup_attempt) return; if (!setup_graphics()) { dingosdk::logging::write(dingosdk::logging::Level::warning, dingosdk::logging::Channel::graphics, "Graphics setup incomplete; retrying on a later presentation."); destroy_graphics(); s.next_setup_attempt = now + std::chrono::milliseconds(250); return; } } // Keep swapchain/window selection, initialization, stop and resize/fence // handling alive while hidden, but do no per-frame UI or backbuffer work -- // beyond the loaded toast, which draws nothing that takes input. // Input hotkeys/controller state are handled independently of ImGui frames. // Refreshes the chat feed every frame, which also decides whether T opens it. const bool chat_frame = chat_pending(); const bool game_text_frame = game_text_pending(); const bool skate_hud_frame = skate_hud_pending(); const bool nametag_frame = nametags_pending(); const bool perf_frame = perf_hud_pending() || trainer_hud_pending(); if (trainer_open_requested()) s.visible.store(true); const bool menu_frame = interactive_visible(s); if (!menu_frame) { if (s.ui_was_interactive) { s.ui_was_interactive = false; { std::lock_guard input_lock(s.input_mutex); s.input.clear(); } ImGuiContext* previous = ImGui::GetCurrentContext(); ImGui::SetCurrentContext(s.context); auto& io = ImGui::GetIO(); io.ClearEventsQueue(); io.ClearInputKeys(); io.ClearInputMouse(); io.MouseDrawCursor = false; ImGui::SetCurrentContext(previous); s.console_input_active = false; sync_menu_cursor(); } // Hidden, the overlay still draws while a notice or chat line is on screen. if (s.loaded_notice_posted && !notices_pending() && !chat_frame && !game_text_frame && !skate_hud_frame && !nametag_frame && !perf_frame) return; } else if (!s.ui_was_interactive) { s.ui_was_interactive = true; s.last_model = {}; // Reopening immediately reads fresh state. } const UINT index = s.swapchain->GetCurrentBackBufferIndex(); if (index >= s.frames.size()) { s.failed = true; restore_input(true); return; } auto& frame = s.frames[index]; // Interposers can replace their underlying buffers. Never submit writes // to a cached resource unless it is still the current presented buffer. ComPtr current_buffer; const auto current_result = s.swapchain->GetBuffer(index, IID_PPV_ARGS(¤t_buffer)); const auto current_identity = object_identity(current_buffer.Get()); const auto cached_identity = object_identity(frame.buffer.Get()); if (FAILED(current_result) || !current_identity || !cached_identity || current_identity.Get() != cached_identity.Get()) { dingosdk::logging::printf(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Backbuffer identity changed before draw: index=%u cached=%p current=%p; disabling overlay", index, frame.buffer.Get(), current_buffer.Get()); s.failed = true; restore_input(true); return; } ImGuiContext* previous = ImGui::GetCurrentContext(); ImGui::SetCurrentContext(s.context); { std::deque pending; { std::lock_guard input_lock(s.input_mutex); pending.swap(s.input); } for (const auto& input : pending) { OverlayInputAccess access; ImGui_ImplWin32_WndProcHandler(input.window, input.message, input.wparam, input.lparam); } } const bool interactive = interactive_visible(s); sync_menu_cursor(); if (!interactive) { ImGui::GetIO().ClearInputKeys(); ImGui::GetIO().ClearInputMouse(); } ImGui::GetIO().MouseDrawCursor = owns_menu_cursor(s); ImGui_ImplDX12_NewFrame(); { OverlayInputAccess access; ImGui_ImplWin32_NewFrame(); } update_menu_pointer(); ImGui::NewFrame(); if (menu_frame) { draw_menu(); draw_console(); draw_perf_window(); } draw_nametags(); draw_game_text(); draw_skate_hud(); draw_perf_hud(); draw_trainer_hud(); draw_notices(); draw_chat(); sync_menu_cursor(); // close buttons also change visibility, without a key message ImGui::Render(); if (ImGui::GetDrawData()->TotalVtxCount == 0) { ImGui::SetCurrentContext(previous); return; } const auto upload_slot = static_cast(s.submitted_draws % s.upload_fences.size()); // The ImGui backend rotates upload buffers by submitted draw count, while // command allocators rotate by swapchain index. Wait for both exact owners // so every presented frame receives UI instead of intermittently skipping. if (!completed(frame.fence, render_fence_timeout_ms) || !completed(s.upload_fences[upload_slot], render_fence_timeout_ms)) { ImGui::SetCurrentContext(previous); s.failed = true; restore_input(true); dingosdk::logging::write(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Overlay GPU fence timed out; rendering disabled."); return; } if (FAILED(frame.allocator->Reset()) || FAILED(s.commands->Reset(frame.allocator.Get(), nullptr))) { ImGui::SetCurrentContext(previous); s.failed = true; restore_input(true); return; } D3D12_RESOURCE_BARRIER barrier{}; barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; barrier.Transition.pResource = frame.buffer.Get(); barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT; barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET; s.commands->ResourceBarrier(1, &barrier); s.commands->OMSetRenderTargets(1, &frame.rtv, FALSE, nullptr); ID3D12DescriptorHeap* heaps[] = {s.srvs.Get()}; s.commands->SetDescriptorHeaps(1, heaps); ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), s.commands.Get()); std::swap(barrier.Transition.StateBefore, barrier.Transition.StateAfter); s.commands->ResourceBarrier(1, &barrier); ImGui::SetCurrentContext(previous); if (FAILED(s.commands->Close())) { s.failed = true; restore_input(true); return; } ID3D12CommandList* lists[] = {s.commands.Get()}; s.queue->ExecuteCommandLists(1, lists); const UINT64 signal = ++s.next_fence; if (FAILED(s.queue->Signal(s.fence.Get(), signal))) { s.failed = true; restore_input(true); return; } frame.fence = signal; s.upload_fences[upload_slot] = signal; ++s.submitted_draws; ++s.rendered_frames; } void guarded_render(IDXGISwapChain* chain, UINT flags) noexcept { try { render(chain, flags); } catch (...) { state().failed = true; restore_input(true); dingosdk::logging::write(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Overlay exception; disabled."); } } }