#pragma once #include "developer_board_material.h" namespace dingosdk { void update_developer_board(std::uintptr_t base, std::uintptr_t board, std::uint64_t steam_id, std::uint64_t generation, DeveloperBoardState &state) noexcept; void tick_local_developer_board(std::uintptr_t base, std::uintptr_t client, bool ready) noexcept; } // namespace dingosdk