#pragma once #include #include namespace dingosdk { // When one of the game's fatal handlers is about to write its minidump, the crash reporter first // takes its own of the still-running game (crash_report::capture_game_fatal), with the memory the // stacks point at. Points the game's MiniDumpWriteDump import at ReSkate; the game's dump is // still written after. Install after crash reporting has started, before the game runs. bool start_game_fatal_dump(std::uintptr_t base, std::string& error); } // namespace dingosdk