#pragma once #include "developer_hoodie_material.h" namespace dingosdk { // Verified client update thread only. Remote identity comes from the Steam roster, // generation from the current native actor; neither is a client cosmetic parameter. // Colours what a listed player wears (developer_hoodie_material.h): `styles` is how they have // each marked cosmetic, the skater's first. void update_developer_hoodie(std::uintptr_t base, std::uintptr_t entity, std::uint64_t steam_id, std::uint64_t generation, DeveloperHoodieState &state, const multiplayer::MarkStyles &styles) noexcept; void tick_local_developer_hoodie(std::uintptr_t base, std::uintptr_t client, bool ready) noexcept; } // namespace dingosdk