#pragma once #include "native_skater.h" namespace dingosdk::multiplayer { std::optional capture_cosmetics(std::uintptr_t base, const NativeFrame &, std::string &detail); // Only called for the owned remote actor on the verified client update thread. void apply_cosmetic_recipe(std::uintptr_t base, std::uintptr_t entity, std::uintptr_t local_entity, const CosmeticRecipe &); } // namespace dingosdk::multiplayer