#pragma once #include // The game's card on a placed object names who placed it by asking for the local player's // info, which is right in the game's own sessions (it only shows on your objects there) and // wrong in ReSkate's, where other players' objects are spawned locally: every object read // as your own. While that card's script runs, the local-player lookup answers with the owner // of the object the card is for instead (native_party_hooks.cpp), which the script holds in // one of its locals. namespace dingosdk::object_prompt { // The card's script (flow_buildkit aa058fc, OnBegin), as the expression VM names it (the // hash at resource + 0x10). inline constexpr std::uint32_t graph = 0x25bf9270; } // namespace dingosdk::object_prompt