# DualShock 4 / DualSense read straight from HID, for the in-game menu and the launcher. add_library(dingosdk_playstation_input STATIC Extension/UI/Overlay/playstation_input.cpp) target_link_libraries(dingosdk_playstation_input PUBLIC dingosdk_logging PRIVATE hid cfgmgr32) add_library(dingosdk_overlay STATIC Extension/UI/Overlay/overlay.cpp Extension/UI/Overlay/overlay_render.cpp Extension/UI/Overlay/overlay_console.cpp Extension/UI/Overlay/overlay_input.cpp Extension/UI/Overlay/item_browser_overlay.cpp Extension/UI/Overlay/overlay_notices.cpp Extension/UI/Overlay/chat_overlay.cpp Extension/UI/Overlay/map_download_card.cpp Extension/UI/Overlay/message_card.cpp Extension/UI/Overlay/hub_page.cpp Extension/UI/Overlay/game_text_overlay.cpp Extension/UI/Overlay/drone_hud_overlay.cpp Extension/UI/Overlay/drone_page.cpp Extension/UI/Overlay/perf_overlay.cpp Extension/UI/Overlay/skate_hud_overlay.cpp Extension/UI/Overlay/nametag_overlay.cpp Extension/UI/Overlay/chat_emotes.cpp Extension/UI/Overlay/chat_rich.cpp Extension/UI/Overlay/console_suggestions.cpp Extension/UI/Overlay/skate_menu.cpp Extension/UI/Overlay/skate_menu_world.cpp Extension/UI/Overlay/skate_menu_addons.cpp Extension/UI/Overlay/menu_map_pictures.cpp Extension/UI/Overlay/skate_menu_skater.cpp Extension/UI/Overlay/skate_menu_settings.cpp Extension/UI/Overlay/park_editor.cpp Extension/UI/Overlay/park_editor_actions.cpp Extension/UI/Overlay/park_editor_panels.cpp Extension/UI/Overlay/park_editor_viewport.cpp Extension/UI/Overlay/park_previews.cpp Extension/UI/Overlay/gpu_diagnostics.cpp Extension/UI/Overlay/input_capture.cpp Extension/UI/Overlay/cursor.cpp Extension/UI/Overlay/progression_menu.cpp Extension/UI/Overlay/atmosphere_menu.cpp Extension/UI/Overlay/modding_menu.cpp Extension/UI/Overlay/multiplayer_menu.cpp Extension/UI/Overlay/multiplayer_lobbies.cpp Extension/UI/Overlay/multiplayer_session.cpp Extension/Trainer/trainer_page.cpp Extension/Music/music_page.cpp Extension/Trainer/trainer_view.cpp Extension/HallOfMeat/hall_of_meat_overlay.cpp ) target_link_libraries(dingosdk_overlay PUBLIC dingosdk_logging dingosdk_profiler dingosdk_imgui dingosdk_hooks dingosdk_console_core dxguid PRIVATE dingosdk_playstation_input shell32 dingosdk_initfs dingosdk_custom_scripts dingosdk_game_archives dingosdk_mods dingosdk_json windowscodecs ole32) # The window shown from the moment ReSkate loads until the game's own window appears. add_library(dingosdk_startup_window STATIC Extension/UI/Startup/startup_window.cpp) target_link_libraries(dingosdk_startup_window PRIVATE gdi32 user32 msimg32 shell32 ole32 windowscodecs)