#include "gui.h" #include "gui_internal.h" #include "gui_renderer.h" #include "Engine/Core/Log/logging.h" #include #include #include #include #include #include #include extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM); namespace dingosdk::launcher_gui { namespace detail { void panel_title(const Fonts& fonts, const char* text) { ImGui::PushFont(fonts.tile); ImGui::TextUnformatted(text); ImGui::PopFont(); } ImVec2 begin_panel(const char* id, ImVec2 size, ImVec2 panel) { ImGui::SetNextWindowPos(ImVec2((size.x - panel.x) * 0.5f, (size.y - panel.y) * 0.5f)); ImGui::SetNextWindowSize(panel); // Keep panels in front, but not over their own open combo or popup. if (!ImGui::IsPopupOpen(nullptr, ImGuiPopupFlags_AnyPopupId)) ImGui::SetNextWindowFocus(); ImGui::Begin(id, nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings); return panel; } ImVec2 begin_page(const char* id, ImVec2 size) { ImGui::SetNextWindowPos(ImVec2(0, 0)); ImGui::SetNextWindowSize(size); if (!ImGui::IsPopupOpen(nullptr, ImGuiPopupFlags_AnyPopupId)) ImGui::SetNextWindowFocus(); // Opaque, and darker than a tile: a page covers the window, so the main // screen must not show through, and its tiles need something to sit on. ImGui::PushStyleColor(ImGuiCol_WindowBg, ImGui::ColorConvertU32ToFloat4(rgba(14, 15, 18))); ImGui::Begin(id, nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings); ImGui::PopStyleColor(); return size; } bool tile_hit(const char* id, ImVec2 position, ImVec2 size, bool enabled, bool& hovered) { ImGui::SetCursorScreenPos(position); ImGui::BeginDisabled(!enabled); const bool pressed = ImGui::InvisibleButton(id, size); hovered = enabled && ImGui::IsItemHovered(); ImGui::EndDisabled(); if (hovered) ImGui::SetMouseCursor(ImGuiMouseCursor_Hand); return pressed; } bool nav_tile(const Fonts& fonts, float width, const char* label, bool selected, const std::string& count, bool accent, const std::string& tip) { auto* draw = ImGui::GetWindowDrawList(); const ImVec2 position = ImGui::GetCursorScreenPos(); const ImVec2 size(width, S(54)); bool hovered{}; const bool pressed = tile_hit(label, position, size, true, hovered); const ImVec2 end(position.x + size.x, position.y + size.y); // Each tile gets its own hand-cut edge, so no two wobble the same way. unsigned seed = 7; for (const char* letter = label; *letter; ++letter) seed = seed * 31u + static_cast(*letter); skate_theme::rough_rect(draw, position, end, selected ? color::blue : hovered ? color::tile_grey : color::tile, seed, g_scale); draw->AddText(fonts.heading, fonts.heading->FontSize, ImVec2(position.x + S(16), position.y + (size.y - fonts.heading->FontSize) * 0.5f), selected ? color::ink : color::text, label); if (!count.empty()) { const float height = fonts.caption->FontSize + S(8); badge(draw, fonts, ImVec2(end.x - S(14) - badge_width(fonts, count), position.y + (size.y - height) * 0.5f), count, selected ? rgba(0, 0, 0, 0.32f) : accent ? color::blue : rgba(255, 255, 255, 0.14f), !selected && accent ? color::ink : color::text); } if (hovered && !tip.empty()) ImGui::SetTooltip("%s", tip.c_str()); ImGui::SetCursorScreenPos(ImVec2(position.x, end.y + S(8))); return pressed; } float badge_width(const Fonts& fonts, const std::string& text) { return fonts.caption->CalcTextSizeA(fonts.caption->FontSize, FLT_MAX, 0, text.c_str()).x + S(18); } void badge(ImDrawList* draw, const Fonts& fonts, ImVec2 position, const std::string& text, ImU32 fill, ImU32 ink) { const float height = fonts.caption->FontSize + S(8); const ImVec2 end(position.x + badge_width(fonts, text), position.y + height); draw->AddRectFilled(position, end, fill, height * 0.5f); draw->AddText(fonts.caption, fonts.caption->FontSize, ImVec2(position.x + S(9), position.y + S(4)), ink, text.c_str()); } void field(const Fonts& fonts, const char* name, const std::string& value) { if (value.empty()) return; ImGui::PushFont(fonts.caption); ImGui::TextDisabled("%s", name); ImGui::PopFont(); ImGui::PushTextWrapPos(0); ImGui::TextUnformatted(value.c_str()); ImGui::PopTextWrapPos(); } bool list_row(const char* id, float width, float height, bool ticked) { auto* draw = ImGui::GetWindowDrawList(); const ImVec2 start = ImGui::GetCursorScreenPos(); const ImVec2 end(start.x + width, start.y + height); draw->AddRectFilled(start, end, ticked ? rgba(28, 38, 52) : rgba(31, 31, 34)); // The hover tint is the Selectable's; the row's own colour is under it. ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0, 0, 0, 0)); ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImGui::ColorConvertU32ToFloat4(rgba(255, 255, 255, 0.055f))); ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImGui::ColorConvertU32ToFloat4(rgba(255, 255, 255, 0.09f))); const bool pressed = ImGui::Selectable(id, false, ImGuiSelectableFlags_AllowOverlap, ImVec2(width, height)); ImGui::PopStyleColor(3); if (ImGui::IsItemHovered()) ImGui::SetMouseCursor(ImGuiMouseCursor_Hand); if (ticked) draw->AddRectFilled(start, ImVec2(start.x + S(3), end.y), color::blue); draw->AddLine(ImVec2(start.x, end.y - S(1)), ImVec2(end.x, end.y - S(1)), rgba(255, 255, 255, 0.07f), S(1)); return pressed; } bool toggle(const char* id, bool* on) { const ImVec2 size(S(42), S(22)); const ImVec2 start = ImGui::GetCursorScreenPos(); const bool pressed = ImGui::InvisibleButton(id, size); if (pressed) *on = !*on; const bool hovered = ImGui::IsItemHovered(); if (hovered) ImGui::SetMouseCursor(ImGuiMouseCursor_Hand); auto* draw = ImGui::GetWindowDrawList(); const float radius = size.y * 0.5f; draw->AddRectFilled(start, ImVec2(start.x + size.x, start.y + size.y), *on ? color::blue : rgba(255, 255, 255, hovered ? 0.2f : 0.13f), radius); draw->AddCircleFilled(ImVec2(start.x + (*on ? size.x - radius : radius), start.y + radius), radius - S(3), *on ? color::ink : rgba(196, 202, 212)); return pressed; } bool more_button(const char* id, float size) { const ImVec2 start = ImGui::GetCursorScreenPos(); const bool pressed = ImGui::InvisibleButton(id, ImVec2(size, size)); const bool hovered = ImGui::IsItemHovered(); if (hovered) ImGui::SetMouseCursor(ImGuiMouseCursor_Hand); auto* draw = ImGui::GetWindowDrawList(); if (hovered) draw->AddRectFilled(start, ImVec2(start.x + size, start.y + size), rgba(255, 255, 255, 0.1f), S(4)); for (int dot = -1; dot <= 1; ++dot) draw->AddCircleFilled(ImVec2(start.x + size * 0.5f + static_cast(dot) * S(6), start.y + size * 0.5f), S(1.8f), hovered ? color::text : color::muted); return pressed; } void open_path(const fs::path& path) { std::error_code error; fs::create_directories(path, error); ShellExecuteW(nullptr, L"open", path.c_str(), nullptr, nullptr, SW_SHOWNORMAL); } void open_url(std::string_view url) { if (!url.starts_with("https://")) return; ShellExecuteW(nullptr, L"open", wide(url).c_str(), nullptr, nullptr, SW_SHOWNORMAL); } namespace { LRESULT CALLBACK window_procedure(HWND window, UINT message, WPARAM wparam, LPARAM lparam) { if (g_capturing_key && (message == WM_KEYDOWN || message == WM_SYSKEYDOWN)) { // Tell left and right modifiers apart so they can be refused by name. auto key = static_cast(wparam); if (key == VK_SHIFT || key == VK_CONTROL || key == VK_MENU) key = MapVirtualKeyW((static_cast(lparam) >> 16) & 0xff, MAPVK_VSC_TO_VK_EX); g_captured_key = key; g_capturing_key = false; return 0; } if (g_capturing_key && (message == WM_CHAR || message == WM_SYSCHAR || message == WM_KEYUP || message == WM_SYSKEYUP)) return 0; if (ImGui_ImplWin32_WndProcHandler(window, message, wparam, lparam)) return 1; switch (message) { case WM_NCHITTEST: { // The top strip drags the borderless window, except over its buttons. POINT point{static_cast(LOWORD(lparam)), static_cast(HIWORD(lparam))}; ScreenToClient(window, &point); if (g_drag_allowed && point.y >= 0 && static_cast(point.y) < S(44) && static_cast(point.x) < S(design_width - 100)) return HTCAPTION; return HTCLIENT; } case WM_SYSCOMMAND: if ((wparam & 0xfff0) == SC_KEYMENU) return 0; break; case WM_DROPFILES: { const auto drop = reinterpret_cast(wparam); const auto count = DragQueryFileW(drop, 0xFFFFFFFF, nullptr, 0); { std::lock_guard lock(g_dropped_mutex); for (UINT i = 0; i < count; ++i) { std::wstring path(DragQueryFileW(drop, i, nullptr, 0) + 1, L' '); path.resize(DragQueryFileW(drop, i, path.data(), static_cast(path.size()))); g_dropped.emplace_back(path); } } DragFinish(drop); return 0; } case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProcW(window, message, wparam, lparam); } // Fonts are embedded as RCDATA (External/fonts); Segoe UI is the fallback. ImFont* embedded_font(const wchar_t* name, float size) { static const ImWchar ranges[]{0x0020, 0x024F, 0x0400, 0x052F, 0x2000, 0x206F, 0x2190, 0x2193, 0}; const auto instance = GetModuleHandleW(nullptr); const auto resource = FindResourceW(instance, name, MAKEINTRESOURCEW(10) /* RT_RCDATA */); if (!resource) return nullptr; const auto loaded = LoadResource(instance, resource); void* data = loaded ? LockResource(loaded) : nullptr; if (!data) return nullptr; ImFontConfig config; config.FontDataOwnedByAtlas = false; // the resource lives as long as the process config.OversampleH = size >= 48 ? 1 : 2; return ImGui::GetIO().Fonts->AddFontFromMemoryTTF(data, static_cast(SizeofResource(instance, resource)), S(size), &config, ranges); } ImFont* system_font(const wchar_t* file, float size) { std::array windows{}; GetWindowsDirectoryW(windows.data(), static_cast(windows.size())); const auto path = fs::path(windows.data()) / L"Fonts" / file; std::error_code error; if (!fs::is_regular_file(path, error)) return nullptr; return ImGui::GetIO().Fonts->AddFontFromFileTTF(path.string().c_str(), S(size)); } Fonts load_fonts() { auto& io = ImGui::GetIO(); io.Fonts->TexGlyphPadding = 3; // large glyphs bleed into neighbours with 1 px const auto font = [](const wchar_t* name, const wchar_t* fallback, float size) { if (auto* loaded = embedded_font(name, size)) return loaded; if (auto* loaded = system_font(fallback, size)) return loaded; return ImGui::GetIO().Fonts->AddFontDefault(); }; Fonts fonts; fonts.body = font(L"FONT_BODY", L"segoeui.ttf", 15); fonts.caption = font(L"FONT_BODY", L"segoeui.ttf", 12); fonts.bold = font(L"FONT_HEADING", L"segoeuib.ttf", 16); fonts.heading = font(L"FONT_HEADING", L"segoeuib.ttf", 22); fonts.tile = font(L"FONT_HEADING", L"seguibl.ttf", 30); fonts.action = font(L"FONT_HEADING", L"seguibl.ttf", 50); fonts.title = font(L"FONT_BRUSH", L"seguibl.ttf", 86); io.FontDefault = fonts.body; // Built here rather than on the first frame, so the log says whether it // worked. A window with no atlas draws nothing but its clear colour. const bool built = io.Fonts->Build(); logging::log(built ? logging::Level::info : logging::Level::error, logging::Channel::launcher, "Launcher fonts: atlas {}x{} {}.", io.Fonts->TexWidth, io.Fonts->TexHeight, built ? "built" : "COULD NOT BE BUILT, so the window will be empty"); return fonts; } void apply_style() { auto& style = ImGui::GetStyle(); // skate.'s menus are square-cornered, flat and high-contrast. style.WindowRounding = 0; style.FrameRounding = 0; style.GrabRounding = 0; style.WindowBorderSize = 0; style.FrameBorderSize = 0; style.WindowPadding = ImVec2(S(28), S(24)); style.FramePadding = ImVec2(S(12), S(8)); style.ItemSpacing = ImVec2(S(10), S(10)); style.ScrollbarSize = S(10); auto* colours = style.Colors; const auto rgb = [](ImU32 colour) { return ImGui::ColorConvertU32ToFloat4(colour); }; colours[ImGuiCol_Text] = rgb(color::text); colours[ImGuiCol_TextDisabled] = rgb(color::muted); colours[ImGuiCol_WindowBg] = rgb(color::panel); colours[ImGuiCol_Border] = rgb(color::outline); colours[ImGuiCol_FrameBg] = rgb(rgba(45, 45, 47)); colours[ImGuiCol_FrameBgHovered] = rgb(rgba(61, 62, 66)); colours[ImGuiCol_FrameBgActive] = rgb(rgba(72, 73, 78)); colours[ImGuiCol_Button] = rgb(rgba(45, 45, 47)); colours[ImGuiCol_ButtonHovered] = rgb(rgba(61, 62, 66)); colours[ImGuiCol_ButtonActive] = rgb(rgba(72, 73, 78)); colours[ImGuiCol_CheckMark] = rgb(color::blue); colours[ImGuiCol_SliderGrab] = rgb(color::blue); colours[ImGuiCol_Header] = rgb(rgba(45, 45, 47)); colours[ImGuiCol_HeaderHovered] = rgb(rgba(1, 131, 255, 0.35f)); colours[ImGuiCol_HeaderActive] = rgb(rgba(1, 131, 255, 0.5f)); colours[ImGuiCol_PopupBg] = rgb(rgba(26, 26, 26)); colours[ImGuiCol_ModalWindowDimBg] = rgb(rgba(4, 6, 9, 0.72f)); colours[ImGuiCol_Separator] = rgb(color::outline); colours[ImGuiCol_TextSelectedBg] = rgb(rgba(1, 131, 255, 0.45f)); colours[ImGuiCol_NavHighlight] = ImVec4(0, 0, 0, 0); } // True once `process` shows its startup splash (ReSkateStartupWindow) or, if the // splash is disabled, the game's own window. bool game_window_shown(DWORD process) { struct Search { DWORD process; bool found; } search{process, false}; EnumWindows([](HWND window, LPARAM parameter) -> BOOL { auto& target = *reinterpret_cast(parameter); DWORD owner{}; GetWindowThreadProcessId(window, &owner); if (owner != target.process || !IsWindowVisible(window)) return TRUE; std::array name{}; GetClassNameW(window, name.data(), static_cast(name.size())); const std::wstring_view kind(name.data()); if (kind == L"ReSkateStartupWindow" || kind == L"Skate") { target.found = true; return FALSE; } return TRUE; }, reinterpret_cast(&search)); return search.found; } } // namespace } // namespace detail int run(const launcher_app::Session& session, const std::vector& arguments) { using namespace detail; const bool com = SUCCEEDED(CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED)); SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); RECT work{}; SystemParametersInfoW(SPI_GETWORKAREA, 0, &work, 0); g_scale = std::max(1.0f, static_cast(GetDpiForSystem()) / 96.0f); // The window cannot be resized, so the design size has to fit the screen: // scale down for a small laptop, or a high DPI that would push the window // past the taskbar. Fonts and the style are built from the final scale. const auto work_width = static_cast(work.right - work.left); const auto work_height = static_cast(work.bottom - work.top); if (work_width > 0 && work_height > 0) g_scale = std::clamp(std::min(work_width * 0.98f / design_width, work_height * 0.96f / design_height), 0.62f, g_scale); const auto instance = GetModuleHandleW(nullptr); WNDCLASSEXW window_class{sizeof(window_class)}; window_class.style = CS_HREDRAW | CS_VREDRAW; window_class.lpfnWndProc = window_procedure; window_class.hInstance = instance; window_class.hCursor = LoadCursorW(nullptr, IDC_ARROW); window_class.hIcon = LoadIconW(instance, MAKEINTRESOURCEW(1)); window_class.hIconSm = static_cast(LoadImageW(instance, MAKEINTRESOURCEW(1), IMAGE_ICON, GetSystemMetrics(SM_CXSMICON), GetSystemMetrics(SM_CYSMICON), LR_DEFAULTCOLOR)); window_class.lpszClassName = L"ReSkateLauncher"; RegisterClassExW(&window_class); const int width = static_cast(S(design_width)); const int height = static_cast(S(design_height)); logging::log(logging::Level::info, logging::Channel::launcher, "Launcher window: {}x{} at scale {:.2f} (system DPI {}), work area {}x{}.", width, height, g_scale, GetDpiForSystem(), work.right - work.left, work.bottom - work.top); const HWND window = CreateWindowExW(WS_EX_APPWINDOW, window_class.lpszClassName, L"ReSkate", WS_POPUP | WS_MINIMIZEBOX | WS_SYSMENU, work.left + (work.right - work.left - width) / 2, work.top + (work.bottom - work.top - height) / 2, width, height, nullptr, nullptr, instance, nullptr); if (!window) throw std::runtime_error("Cannot create the launcher window"); const DWORD corners = 2; // DWMWCP_ROUND DwmSetWindowAttribute(window, 33 /* DWMWA_WINDOW_CORNER_PREFERENCE */, &corners, sizeof(corners)); const BOOL dark = TRUE; DwmSetWindowAttribute(window, 20 /* DWMWA_USE_IMMERSIVE_DARK_MODE */, &dark, sizeof(dark)); IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGui::GetIO().IniFilename = nullptr; ImGui::GetIO().LogFilename = nullptr; const auto fonts = load_fonts(); apply_style(); ImGui_ImplWin32_Init(window); Renderer renderer; if (!renderer.init(window)) { ImGui_ImplWin32_Shutdown(); ImGui::DestroyContext(); DestroyWindow(window); throw std::runtime_error("This PC's graphics driver cannot draw the launcher's window. Update your " "graphics driver and try again. If that does not help, the graphics card is below what ReSkate and " "skate. need. The log names the card it tried to use."); } g_renderer = &renderer; { const auto bytes = background_bytes(session.self.parent_path()); std::vector pixels; UINT image_width{}, image_height{}; if (!bytes.empty() && decode_image(bytes, ImVec2(static_cast(width) * 1.1f, static_cast(height) * 1.1f), pixels, image_width, image_height)) { g_background.id = renderer.upload_texture(pixels, image_width, image_height); g_background.width = static_cast(image_width); g_background.height = static_cast(image_height); } } for (auto [name, icon] : {std::pair{L"LAUNCHER_ICON_MODS", &g_icon_mods}, std::pair{L"LAUNCHER_ICON_SETTINGS", &g_icon_settings}, std::pair{L"LAUNCHER_ICON_THUNDERSTORE", &g_icon_thunderstore}}) { std::vector pixels; UINT icon_width{}, icon_height{}; const auto bytes = resource_bytes(name); if (!bytes.empty() && decode_image(bytes, ImVec2(S(96), S(96)), pixels, icon_width, icon_height)) { icon->id = renderer.upload_texture(pixels, icon_width, icon_height); icon->width = static_cast(icon_width); icon->height = static_cast(icon_height); } } DragAcceptFiles(window, TRUE); ShowWindow(window, SW_SHOWNORMAL); UpdateWindow(window); int result = 0; { // On the heap: crash dumps hold thread stacks, and both keep the Steam password while it is typed. const auto launcher_storage = std::make_unique(session, arguments); auto& launcher = *launcher_storage; launcher.check(); const auto ui_storage = std::make_unique(); auto& ui = *ui_storage; ModsPanel mods_panel; bool running = true; HANDLE game{}; DWORD game_id{}; bool hidden{}; bool drew{}; while (running) { MSG message; while (PeekMessageW(&message, nullptr, 0, 0, PM_REMOVE)) { TranslateMessage(&message); DispatchMessageW(&message); if (message.message == WM_QUIT) running = false; } if (!running) break; if (launcher.restart_requested()) { launcher.restart(); break; } // A successful launch closes immediately unless the user keeps the // launcher alive. In that mode it sleeps hidden while the game runs. if (launcher.launched() && !launcher.settings().keep_open_after_launch) break; if (!game && launcher.game()) { game_id = launcher.game(); game = OpenProcess(SYNCHRONIZE, FALSE, game_id); } if (game) { if (!hidden && game_window_shown(game_id)) { ShowWindow(window, SW_HIDE); hidden = true; } if (hidden && !launcher.busy() && launcher.snapshot().phase == Phase::failed) { ShowWindow(window, SW_SHOWNORMAL); SetForegroundWindow(window); hidden = false; } if (WaitForSingleObject(game, 0) == WAIT_OBJECT_0) { CloseHandle(game); game = nullptr; launcher.game_exited(hidden); if (hidden) { ShowWindow(window, SW_SHOWNORMAL); SetForegroundWindow(window); hidden = false; } } } if (hidden || IsIconic(window)) { Sleep(hidden ? 100 : 50); continue; } ImGui_ImplDX12_NewFrame(); ImGui_ImplWin32_NewFrame(); ImGui::NewFrame(); frame(launcher, fonts, window, ui, mods_panel); ImGui::Render(); renderer.render(); if (!drew) { drew = true; logging::write(logging::Level::info, logging::Channel::launcher, "Launcher drew its first frame."); } } ShowWindow(window, SW_HIDE); if (game) CloseHandle(game); launcher.cancel(); // Closing the window with Settings still open must not lose changes. try { launcher.save(); } catch (...) {} } g_renderer = nullptr; renderer.shutdown(); ImGui_ImplWin32_Shutdown(); ImGui::DestroyContext(); DestroyWindow(window); if (com) CoUninitialize(); return result; } } // namespace dingosdk::launcher_gui