#include "custom_script_loader.h" #include "lua_startup.h" #include "Engine/Vfs/initfs.h" #include "Engine/Scripting/custom_scripts.h" #include "Engine/Core/Log/logging.h" #include "embedded_custom_entry.h" #include #include #include #include namespace dingosdk { namespace { std::filesystem::path game_root; std::atomic ran{}; bool load_scripts(const lua_startup::Context& context) { if (ran.exchange(true)) return false; std::vector scripts; try { scripts = custom_scripts::discover(game_root); custom_scripts::report("", "Startup discovery complete"); } catch (const std::exception& error) { logging::log(logging::Level::error, logging::Channel::assets, "Custom script discovery failed: {}", error.what()); custom_scripts::report("", error.what()); return false; } bool executed = false; std::size_t loaded = 0, failed = 0, disabled = 0; for (const auto& script : scripts) { if (!script.enabled) { ++disabled; custom_scripts::report(script.id, "Disabled at launch"); continue; } try { const auto source = custom_scripts::read_source(script); const auto settings = custom_scripts::read_config(script); std::string wrapper = "local id=" + custom_scripts::lua_value(script.id) + "\nlocal source=" + custom_scripts::lua_value(source) + "\nlocal settings=" + custom_scripts::lua_value(settings) + '\n'; wrapper += custom_entry_lua; custom_scripts::report(script.id, "Loading"); logging::log(logging::Level::info, logging::Channel::assets, "Loading custom script: {}", script.id); executed = true; if (context.execute(wrapper)) { ++loaded; custom_scripts::report(script.id, "Loaded"); logging::log(logging::Level::info, logging::Channel::assets, "Custom script loaded: {}", script.id); } else { ++failed; custom_scripts::report(script.id, "Lua error; see Lua console output"); logging::log(logging::Level::error, logging::Channel::assets, "Custom script failed: {}. Lua reported a compilation or execution error; continuing with other scripts.", script.id); } } catch (const std::exception& error) { ++failed; custom_scripts::report(script.id, error.what()); logging::log(logging::Level::error, logging::Channel::assets, "Custom script {} failed: {}", script.id, error.what()); } } logging::log(logging::Level::info, logging::Channel::assets, "Custom scripts: {} loaded, {} failed, {} disabled.", loaded, failed, disabled); custom_scripts::report("", std::to_string(loaded) + " loaded, " + std::to_string(failed) + " failed, " + std::to_string(disabled) + " disabled at startup"); return executed; } } bool start_custom_script_loader(std::uintptr_t base, std::string& error) { error.clear(); try { std::array path{}; const auto length = GetModuleFileNameW(nullptr, path.data(), static_cast(path.size())); if (!length || length >= path.size()) { error = "Cannot locate the custom script directory"; return false; } game_root = std::filesystem::canonical(std::filesystem::path(std::wstring(path.data(), length))).parent_path(); if (!initfs::loose_files_session_enabled(game_root)) { custom_scripts::report("", "Custom scripts disabled for this session"); return true; } return lua_startup::add_callback(base, &load_scripts, error); } catch (const std::exception& exception) { error = exception.what(); return false; } } }